Miramar
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorSafe Zonefirst circle visibilityDelayed→Immediate
The first safe zone is now visible immediately after the plane takes off, allowing for better landing planning.
Visibility change
- ≈📊NumericSafe Zonefirst circle sizeNormal→Smaller
The first safe zone is smaller than usual, forcing players into combat faster.
Size reduction
- ≈🎨Visualtime of dayDynamic→Sunrise
The time of day is locked at sunrise for the duration of the match.
Visual lock
- ≈✂️Removedcare packagesEnabled→Removed
Care packages are disabled in this mode, removing high-tier weapon drops.
Disabled feature
- ▲🛠QoLbuilding accessibility
Added holes in ceilings and floors of some high buildings to facilitate easier movement between levels.
quality
- ≈🔁Reworkfence durabilitybreakable→unbreakable
Some fences in Miramar were replaced with unbreakable fences or walls to optimize client performance.
Client optimization
- ▲✨Newcover—→Added
Added more buildings and cover across the map to improve the engagement experience and provide more tactical options.
Added more buildings and cover
- ▲✨Newnavigation—→Added
Added more off-road routes to make vehicle navigation easier across the terrain.
Added off-road routes
- ▲📊Numericloot qualityStandard→Improved
Upgraded the item spawn level in certain areas to better balance loot distribution.
Upgraded item spawn level
- ≈🐛Bug fixcollision
Fixed an issue where characters would get stuck in certain areas of the map.
Fixed stuck areas
- ≈🐛Bug fixtextures
Fixed display issues for wall textures and buildings, specifically near Hacienda del Patron.
Fixed wall and building textures
- ▲✨Newcover—→Added
Added more objects around La Bendita to increase available cover for players.
combat
- ≈📊Numericselection ratio—→Equal
Map selection ratio adjusted to be equal with Erangel.
neutral
- ▲🐛Bug fixmap markers
Fixed an issue where some buildings and objects were not correctly marked on the world map.
bugfix
- ≈✨Newavailability—→Added
Added a new desert map, Miramar, featuring unique terrain that emphasizes vaulting, climbing, and off-road vehicle choice.
New map introduction
- ≈📊NumericBlue Zonefirst zone sizeLarge→Adjusted
Adjusted the size of the first blue zone to be smaller, forcing earlier movement.
Reduced size
- ≈📊Numericitem spawn rate—→Optimized
Adjusted item spawn rates to better optimize loot distribution across the map.
Adjusted for area optimization
- ≈🎯BehaviorRoad SignsdestructibilityIndestructible→Breakable
Road signs in Miramar can now be destroyed when hit by vehicles.
Breakable by vehicles
- ≈✨Newavailability—→Added
Added Miramar, a new map featuring desert terrain, two weather types (Clear and Sunrise), and a focus on tactical cover and off-road driving.
New Map
- ≈✨Newmap type—→Added
Added Miramar, a new desert map designed to provide a different experience from Erangel with harsh terrain and dense urban areas.