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Movement

GeneralMovement · General · Control
3 patcheslast touched 103mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Mar 23, 2017Nov 13, 2017Mar 23, 2017 — Early Access Launch Day Patch Notes! +2 / -0 (cum +2)Oct 27, 2017 — Test Servers for PC 1.0 - Update #1 +3 / -0 (cum +5)Nov 13, 2017 — Test Servers for PC 1.0 - Update #2 +1 / -0 (cum +6)
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Patch history

    • Newvaulting & climbingAdded

      Added vaulting and climbing actions, allowing players to navigate terrain and obstacles more fluidly.

      new

    • 📊NumericVaulting & Climbingmax obstacle height1m2.3m m

      Players can now scale obstacles up to 2.3 meters high, significantly increasing tactical mobility and access to high ground.

      Increased height limit for scaling obstacles

    • NewVaulting & ClimbinginteractionAdded

      Added dynamic vaulting and climbing, allowing players to quickly scale fences, boxes, and containers or pass through windows.

      New dynamic movement system

    • 🛠QoLVaulting & ClimbingcontrolsAdded

      Added the ability to split jump and vaulting actions into separate key-bindings in the settings menu.

      Keybinding options

    • 🎯BehaviorParachutecontrol

      Improved parachute controls for better landing precision.

      Handling improvement

    • NewFreelookavailabilityAdded

      Added freelook functionality while in 1st person and ADS views, increasing situational awareness.

      Visibility improvement