Dungeons
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixdungeon baneinvalid→valid
Fixed an issue where dungeons would spawn with invalid bane modifiers.
Fixed dungeon spawning with invalid dungeon bane
- ≈🐛Bug fixboss spawn count2→1
Corrected a bug that allowed two bosses to spawn in a single dungeon.
Fixed two bosses spawning in dungeons
- ≈🐛Bug fixreinforcement behavior
Enemy reinforcements no longer walk back to the dungeon start point when losing track of the player.
- ≈🐛Bug fixquest item spawn
Fixed an issue where some dungeons failed to spawn relevant quest items.
- ≈🐛Bug fixcrystal heart spawn
Fixed an issue where crystal hearts were not spawning in certain dungeons.
- ≈🐛Bug fixprogression
Resolved a bug that could cause the game to get stuck in crystal dungeons.
- ≈🐛Bug fixsave/load
Fixed a bug that caused issues when saving and loading new dungeon types.
- ≈🐛Bug fixLockpickingskill check
Fixed an issue where legendary locks would open immediately after the last input was successfully picked.
- ≈🐛Bug fixLockpickingrequirement
Fixed a bug allowing players to lockpick dungeon doors without possessing lockpicks.
- ≈🐛Bug fixLockpickingskill application
Fixed the lockpick dungeon doors skill not functioning correctly.
- ≈📊Numericleveltoo low→—
Increased the levels of main quest dungeons which were previously too low.
- ≈🐛Bug fixteleportation
Resolved a possible crash occurring when using teleport ladders or doors.