Giant Enemies
GeneralEnemy · Combat
1 patcheslast touched 8mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🎯Behaviorknockback behaviorragdoll→push back
Giant enemies now experience a push-back effect instead of ragdolling, likely improving combat flow and stability.
Changed giant enemies to be pushed back instead of being ragdolled
- ≈🎯BehaviorKickplayer reaction—→push back
Kicking giant enemies now pushes the player backward, adding a physical consequence to the interaction.
Changed player to be pushed back when kicking giant enemies
- ≈🐛Bug fixbody attachment
Fixed a visual and physical bug where enemy body parts would detach.
Fixed enemies getting detached from their body