Spellcraft & Wizardry DLC
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🎯BehaviorSpell Boltsexplosive AoEall→full charge
Explosive area-of-effect damage is now exclusive to fully-charged single-cast spell bolts.
Changed explosive AoE damage to only affect fully-charged single-cast spell bolts
- ▲🐛Bug fixFire Armordamage application
Fixed a bug where Fire Armor damage was not being applied correctly to enemies.
Fixed fire armor damage not being applied correctly
- ▲🐛Bug fixFire DamageDoT application
Fixed an issue where fire damage over time (DoT) was not applying correctly.
Fixed fire damage over time not being applied correctly
- ▲🐛Bug fixCorrosive Venom Armordamage application
Fixed a bug where Corrosive Venom Armor damage was not being applied correctly.
Fixed corrosive venom armor damage not being applied correctly
- ▲🐛Bug fixCorrosive VenomDoT application
Fixed an issue where corrosive venom damage over time (DoT) was not applying correctly.
Fixed corrosive venom damage over time not being applied correctly
- ▲🐛Bug fixMagical Enchantmentenergy potion interaction
Fixed a bug where energy potions did not interact correctly with the Magical enchantment.
Fixed energy potion not working with Magical enchantment
- ▲📊NumericScrollsskill-based damage—→In line with spells
Increased the skill-based damage of scrolls to match the power level of normal spells.
Balance
- ▼🐛Bug fixLife Leech Spellarmor interactionBypassed armor→Respects armor
Fixed Life Leech Spell bypassing armor, making it now subject to armor reductions.
Bugfix
- ≈🐛Bug fixAcademy Proving Halls GatesbehaviorClosing after completion→Fixed
Fixed gates in the academy proving halls that would close even after the quest was completed.
Bugfix