Customers
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericgenre preference weight—→Increased
Customers are now more likely to pick movies from their favorite genres or new releases, potentially increasing sales.
Increased likelihood of picking favorite genres or new releases
- ▲📊Numericpurchase likelihood (small/medium stores)—→Increased
Customers in smaller store formats are now more likely to pick movies, improving early-game revenue.
Increased likelihood of picking movies in small and medium stores
- ▲📊Numericfavorite movie weight—→Increased
Customers are more likely to seek out their specific favorite movies.
Increased likelihood of picking their favorite movie
- ▲📊Numericspawn rate (mid/large stores)—→Increased
Mid and large stores will now see a higher volume of customers.
Increased number of clients in mid and large store sizes
- ▲🎯Behaviorshelf prioritizationQueuing→Unreserved
Customers now prioritize unreserved shelves, reducing congestion and increasing the speed of movie pickups.
Prioritize unreserved shelves to avoid queues
- ▲🎯Behaviorclosing time behaviorContinue activities→Stop activities
Customers stop secondary activities immediately at closing time, allowing the player to close the store faster.
Stop grabbing snacks/candy/arcade at closing
- ≈🎯Behaviorcollision avoidance—→Adjusted
Customer movement feels faster and they can navigate crowded areas more efficiently.
Adjusted RVO avoidance size and weight
- ≈🐛Bug fixdisplay shelf interactionBugged→Fixed
Fixed a bug where customers bypassed normal rental flow by taking movies directly from display shelves.
Fixed rare issue where customers could pick movies directly from display shelves