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GeneralAI · Economy · Simulation
1 patcheslast touched 1mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Mar 26, 2026Mar 26, 2026Mar 26, 2026 — Patch CL 2068 +6 / -0 (cum +6)
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Patch history

  1. Mar 26, 2026·Patch CL 2068+6
    • 📊Numericgenre preference weightIncreased

      Customers are now more likely to pick movies from their favorite genres or new releases, potentially increasing sales.

      Increased likelihood of picking favorite genres or new releases

    • 📊Numericpurchase likelihood (small/medium stores)Increased

      Customers in smaller store formats are now more likely to pick movies, improving early-game revenue.

      Increased likelihood of picking movies in small and medium stores

    • 📊Numericfavorite movie weightIncreased

      Customers are more likely to seek out their specific favorite movies.

      Increased likelihood of picking their favorite movie

    • 📊Numericspawn rate (mid/large stores)Increased

      Mid and large stores will now see a higher volume of customers.

      Increased number of clients in mid and large store sizes

    • 🎯Behaviorshelf prioritizationQueuingUnreserved

      Customers now prioritize unreserved shelves, reducing congestion and increasing the speed of movie pickups.

      Prioritize unreserved shelves to avoid queues

    • 🎯Behaviorclosing time behaviorContinue activitiesStop activities

      Customers stop secondary activities immediately at closing time, allowing the player to close the store faster.

      Stop grabbing snacks/candy/arcade at closing

    • 🎯Behaviorcollision avoidanceAdjusted

      Customer movement feels faster and they can navigate crowded areas more efficiently.

      Adjusted RVO avoidance size and weight

    • 🐛Bug fixdisplay shelf interactionBuggedFixed

      Fixed a bug where customers bypassed normal rental flow by taking movies directly from display shelves.

      Fixed rare issue where customers could pick movies directly from display shelves