Controller
GeneralInput · UX · Interface
1 patcheslast touched 7mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:7 abilities tracked
Filter by change type:5 types in this subject
Patch history
- ≈✂️Removedbuilding menubuilding widgetPresent→Removed
Removed the building widget from the side of the building menu for a cleaner interface.
quality
- ≈🎯BehaviorRepair/Delete modehighlighting—→Added
Repair and Delete modes now highlight the specific piece targeted for action.
quality
- ≈🎯Behaviorspellwheelsensitivity
Improved sensitivity and stickiness for the spellwheel and spell panel.
quality
- ≈🎨VisualhotbarDpad Icons—→Added
Added Dpad icons to the hotbar to clearly indicate equipped items.
quality
- ≈✨Newspellwheelclear slots—→Added
Added a dedicated button to remove spells or clear slots from the spellwheel/panel.
quality
- ≈🎯Behaviordialoguenavigation
Improved dialogue options with a 'dead stop' for choices and a better layout.
quality
- ▲🎯Behaviorlock-onaccuracy
Updated enemy targeting bones and implemented a finalized lock-on reticule for better accuracy.
quality
- ≈🐛Bug fixprocessing stationsBroken→Fixed
Fixed an issue where processing stations would not function on the first interaction when using a controller.
bugfix