General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixrespawn markers
Map markers now correctly guide players to their actual location upon respawning.
- ≈🐛Bug fixRespawn Logic
Fixed a bug that caused players to get stuck in bed after respawning.
bugfix
- ≈📝Textlocalization—→Added
Added missing localization text strings to improve game clarity and translation.
Text update
- ▲🛠QoLUI
Added tooltip descriptions and name displays for status effects in the inventory.
Added clarity to status effects.
- ≈✨NewDecorations—→Added
Added new craftable decorations and furniture.
New craftable items for bases.
- ▲✨NewAccessibility—→Added
Added options to disable controller vibration and screen shake.
New options for player comfort.
- ≈🐛Bug fixVelgarspawn behaviorRandomly appears→Fixed
Velgar will no longer randomly appear once defeated in the world.
Fixed boss respawn bug.
- ≈🐛Bug fixWintumber Tree
Fixed an issue where Wintumber Trees were inaccessible to some players in Creative Mode.
bugfix
- ≈🐛Bug fixQuest MarkerPersistent→Removed
Resolved an issue where the Wise Old Man's quest marker remained visible after entering Fellhollow.
bugfix
- ≈🐛Bug fixTrinket Durability
Fixed a bug causing some trinkets to lose durability too fast; a full review of all trinket durability is planned for 0.10.2.
future update
- ≈🐛Bug fixenvironment interaction
Fixed a slicing issue with environment components that caused players to erroneously receive burn or poison status effects in safe locations.
- ≈🛠QoLSkills Menunavigation
Selecting a skill now automatically scrolls the menu to the player's current level.
Auto-scroll to current level.
- ▲✨NewMovementrollingdisabled→enabled
Players can now use the Roll mechanic while wading through shallow water.
Can now roll in water.
- ≈✨NewWorld Eventsrespawn delaynone→added
Introduced a delay/grace period after respawn to prevent immediate World Events, Base Raids, and Hunted Events.
Grace period for raids/hunted events.
- ≈🐛Bug fixSpellbookslot overwriterandom spell→fixed
Fixed a bug where using multiple spellbook pages caused overwriting a slot to pick a random spell.
Fixed random spell selection when overwriting slots.
- ≈🐛Bug fixTotemsfunctionalitybroken→fixed
Totems no longer lose functionality when a solo world is opened to the public.
Fixed totem functionality when switching world privacy.
- ≈🐛Bug fixVaultsseal stateremain sealed→fixed
Highland Vault and Bloodblight Swamp Vault no longer remain sealed if the user leaves between lever pulls.
Fixed Highland and Bloodblight Vaults sealing if user leaves.
- ≈🎨VisualUIhitsplatsbloody→standard
Mining nodes no longer trigger bloody hitsplats; hitsplats now correctly show 'Bleed' status procs.
Mining nodes no longer use bloody hitsplats.
- ≈🐛Bug fixSystemstability
Implemented various crash and stability fixes to improve game performance.
General crash fixes.
- ≈🐛Bug fixlogin
Fixed a critical issue where new players were unable to load into the game correctly.
- ≈🐛Bug fixunlock timing
Enchanted bolts now unlock at the intended point in the game's progression.
- ≈✨NewCreative Mode—→Added
Introduced Creative Mode for a relaxing building experience with dedicated characters.
new
- ≈✨NewCustom World Settings—→Added
Added Custom World settings allowing modification of over 40 variables including XP and damage.
new
- ≈🛠QoLController Support—→Alpha
Added alpha controller support including enemy lock-on and menu navigation.
quality
- ▲📊NumericCharacter Slots4→8
Increased maximum character slots from 4 to 8.
numeric
- ▲✨NewGravestone Protection—→Added
Added a setting to prevent other players from looting your gravestone.
new
- ▲✨NewBuild Protection Totem—→Added
Added protection totems that prevent other players from building within a specific radius.
new
- ▲✨NewChest Privacy—→Added
Chest owners can now mark chests as Private to lock them.
new
- ▲🛠QoLKeyboard Rebinding—→Added
Implemented functional keyboard rebinding for controls.
quality
- ≈🐛Bug fixAI Pathing
AI will no longer attack through Palisade Walls.
bugfix
- ▲🐛Bug fixSpecial Attackdamage
Abyssal Whip special attack now correctly damages Velgar.
bugfix
- ▲🛠QoLitem clickbox—→Increased
The clickbox for items on the ground is now taller and more generous, making it easier to pick up resources like logs.
Easier item pickup
- ▲🎯Behaviorinterior collision—→Blocked
Dragonbreath and Meteors are now blocked by cavern ceilings, preventing external dragon attacks from hitting players inside interiors.
Protects players in caves
- ≈🐛Bug fixclock widgetIncorrect→Correct
The clock widget now correctly displays nighttime for new characters.
Nighttime display fix
- ▲✨Newcooking recipes—→Added
Cabbage/Dwellberries and Raw Bird Meat/Potato can now be cooked together as pairings.
New food pairings
- ≈🛠QoLGarou TentsInteractable highlight→No highlight
Garou Tents no longer highlight as interactable, as they cannot be interacted with.
Visual clarity
- ≈🐛Bug fixBow equip animationStuck in block position→Fixed
Fixed an issue where players would remain stuck in the block position when equipping a Bow.
Animation fix
- ≈🐛Bug fixTier 2 Palisade WallsCrash on place→Fixed
Resolved a crash that occurred when placing Tier 2 Palisade Walls.
Stability fix
- ≈🐛Bug fixTerrainStuck points→Fixed
Fixed several terrain issues where players could become stuck in the environment.
Collision fix
- ≈✂️RemovedMarrentillIncorrectly placed→Removed
Removed out-of-place Marrentill plants from the world map.
Cleanup
- ≈✨Newdifficulty—→Hard
Added a Hard difficulty setting for players seeking a greater challenge.
New option
- ▲✨Newsettings—→Added
Added new in-game settings to allow players to further customize their experience.
Customization
- ▲🛠QoLkey binding
General improvements made to the key binding system.
UX improvement
- ▲🐛Bug fixworld collision
Fixed areas where players could get stuck or go out of bounds, and resolved asset clipping/floating issues.
Bugfix
- ▲🐛Bug fixaudio
Fixed various issues where audio was not playing as expected.
Bugfix
- ▲🛠QoLquest markers
Improved the positioning of quest markers for better clarity.
UX improvement
- ▲🐛Bug fixTempledirty water spawnSpawns→No spawn
Dirty water will no longer spawn at the temple if the player's inventory is full.
Inventory logic fix
- ▲🛠QoLperformance
General improvements to performance and stability.
Optimization
- ≈✨NewCloud Save—→Added
Added cloud save functionality to allow progress synchronization across devices.
Cloud Save functionality has been added.
- ▲🎯BehaviorClient Desync
Reduced client desync, significantly improving the feel of ranged combat in multiplayer worlds.
Improvements to reduce client desync
- ≈🐛Bug fixStability
Implemented various fixes to reduce game crashes.
More crash fixes
- ≈🐛Bug fixController Input
Fixed the LB button on controllers to function correctly within the crafting menu.
LB works correctly in the crafting menu
- ≈🛠QoLdesync
Improved desync issues for clients during combat and gathering.
quality
- ▲🛠QoLinventory
Quests awarding non-quest items can now be completed even with a full inventory.
quality
- ▲✨NewSpell Wheeldescriptions—→Added
All spells now include a description within the spell wheel for better clarity.
quality
- ≈🐛Bug fixcombat animations
Fixed combat actions that were occurring without their corresponding animations.
bugfix
- ≈🎨VisualBedrollvisual effectglint→none
Bedrolls no longer glint like resources, removing visual confusion.
visual
- ▲🎯BehaviorBleed immunityAll Hostiles→Vault Guardians only
Hostile AI is no longer immune to Bleed, except for Vault Guardians.
behavior
- ≈🐛Bug fixstability
Implemented multiple crash fixes and general stability improvements.
bugfix