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Combat System

GeneralGunplay · PvP · Combat
1 patcheslast touched 122mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jul 14, 2016Jul 14, 2016Jul 14, 2016 — Devblog 118 +1 / -0 (cum +1)
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Patch history

  1. Jul 14, 2016·Devblog 118+1
    • 🔁Reworkhitboxesclothing-dependentstandardized

      Clothing no longer alters player hitboxes, ensuring consistent targeting regardless of what a player is wearing.

      clothing no longer affects hitboxes

    • 🔁Reworkdamage multipliersvariablepredictable

      The weapon damage model has been updated to provide more predictable damage multipliers across different body parts.

      more predictable body damage multipliers

    • 🔁Reworkhit detectionstandardbest-fit

      Projectile weapons now use a 'best-fit' hit detection system to make shots feel more reliable and consistent.

      best-fit hit detection for reliable results

    • 🔁Reworkarmor protectionrandomizedstandardized

      The clothing and armor protection system was overhauled to reduce randomness in how protection is applied.

      less random protective properties

    • 🔁Reworkanimal hitboxessimpledetailed

      Animals now feature detailed hitboxes and damage multipliers, similar to the player damage model.

      Animals now also use detailed hitboxes with damage multipliers

Combat System balance history — Rust