Combat System
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkhitboxesclothing-dependent→standardized
Clothing no longer alters player hitboxes, ensuring consistent targeting regardless of what a player is wearing.
clothing no longer affects hitboxes
- ≈🔁Reworkdamage multipliersvariable→predictable
The weapon damage model has been updated to provide more predictable damage multipliers across different body parts.
more predictable body damage multipliers
- ▲🔁Reworkhit detectionstandard→best-fit
Projectile weapons now use a 'best-fit' hit detection system to make shots feel more reliable and consistent.
best-fit hit detection for reliable results
- ≈🔁Reworkarmor protectionrandomized→standardized
The clothing and armor protection system was overhauled to reduce randomness in how protection is applied.
less random protective properties
- ≈🔁Reworkanimal hitboxessimple→detailed
Animals now feature detailed hitboxes and damage multipliers, similar to the player damage model.
Animals now also use detailed hitboxes with damage multipliers