Electricity
GeneralBase Building · Utility · Defense
2 patcheslast touched 89mo ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈✨NewFlasher Light—→Added
Added Flasher Light for visual signaling and alarms.
New component
- ≈✨NewSiren Light—→Added
Added Siren Light for high-visibility alerts.
New component
- ≈✨NewAudio Alarm—→Added
Added Audio Alarm to notify players of base intrusions.
New component
- ≈✨NewPlayer Sensor—→Added
Added Player Sensor to trigger electrical circuits when players are detected.
New component
- ≈✨NewRAND Component—→Added
Added RAND Electricity Component for randomized circuit behavior.
New component
- ▲✨NewMemory Cellinput—→Toggle
Added 'Toggle' input to Memory cells, allowing for more flexible switch logic.
New input option
- ▲✨Newcomponents—→17
Introduced a full electricity system with 17 new components, allowing for complex base defenses and devices.
Added
- ▲✨NewWire Tool—→Added
Added the Wire Tool to allow players to connect electrical components.
Added