General Gunplay
GeneralCombat · Visuals · UI
1 patcheslast touched 118mo ago▲ +5
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ▲🎯Behaviormuzzleflash smokevisible→hidden
Muzzleflash smoke is now hidden when aiming down sights (ADS), improving target visibility.
Improved visibility while aiming
- ▲🛠QoLnear clip plane—→lower
ADS now lowers the near clip plane to reduce viewmodel clipping.
Reduced clipping
- ≈🎨Visualweapon FOV—→lower
Weapon FOV has been lowered, making guns appear stubbier on screen.
Stubbier guns
- ▲🎯Behaviorviewmodel swayslow→snappier
Viewmodel sway is now snappier and aims ahead of the look point for better responsiveness.
Better responsiveness
- ▲🎨Visualmuzzle flash sizelarge→smaller
Muzzle flashes have been reduced in size to decrease visual obstruction.
Less visual clutter
- ▲🎨Visualmuzzle flash brightnessbright→less bright
Muzzle flashes are now less bright, reducing the blinding effect during combat.
Less blinding
- ≈🐛Bug fixtracershidden→visible
Tracers are once again visible in first person.
Restored visibility