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General Gunplay

GeneralCombat · Visuals · UI
1 patcheslast touched 120mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Sep 8, 2016Sep 8, 2016Sep 8, 2016 — Devblog 126 +5 / -0 (cum +5)
Zoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Sep 8, 2016·Devblog 126+5
    • 🎯Behaviormuzzleflash smokevisiblehidden

      Muzzleflash smoke is now hidden when aiming down sights (ADS), improving target visibility.

      Improved visibility while aiming

    • 🛠QoLnear clip planelower

      ADS now lowers the near clip plane to reduce viewmodel clipping.

      Reduced clipping

    • 🎨Visualweapon FOVlower

      Weapon FOV has been lowered, making guns appear stubbier on screen.

      Stubbier guns

    • 🎯Behaviorviewmodel swayslowsnappier

      Viewmodel sway is now snappier and aims ahead of the look point for better responsiveness.

      Better responsiveness

    • 🎨Visualmuzzle flash sizelargesmaller

      Muzzle flashes have been reduced in size to decrease visual obstruction.

      Less visual clutter

    • 🎨Visualmuzzle flash brightnessbrightless bright

      Muzzle flashes are now less bright, reducing the blinding effect during combat.

      Less blinding

    • 🐛Bug fixtracershiddenvisible

      Tracers are once again visible in first person.

      Restored visibility