Graphics
GeneralVisuals · Lighting · Optimization · Performance
2 patcheslast touched 106mo ago≈ 0
Power trajectory
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Filter by change type:5 types in this subject
Patch history
- ≈✨NewGrass Shadows—→Added
Added a feature allowing grass to cast shadows for increased visual fidelity.
- ≈✨NewShadow Quality—→Penumbra
Introduced a new shadow quality option featuring penumbra shadows for softer, more realistic lighting.
- ≈🎨VisualGrass Mesh Size—→Realistic
Adjusted the size of grass meshes to be more realistic.
- ≈🐛Bug fixFlashlight Shadows—→Fixed
Fixed a bug where flashlight attachment shadows were appearing incorrectly across the environment.
- ≈🔁Reworklighting—→New
Implemented a complete lighting overhaul for improved visual fidelity.
visual
- ≈🐛Bug fixgod rays
Fixed issues with god rays to ensure correct visual rendering.
bugfix
- ≈🐛Bug fixwater reflections
Fixed distorted water reflections for a cleaner look.
bugfix
- ≈🐛Bug fixparticle motion blur
Fixed particle motion blur artifacts.
bugfix
- ≈🐛Bug fixTSSAA
Fixed occasional darkening caused by TSSAA.
bugfix
- ≈🎯Behaviorcolor gradingOptional→Forced
Color grading is now forced on all clients to ensure visual consistency.
quality