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Graphics

GeneralVisuals · Lighting · Optimization · Performance
2 patcheslast touched 107mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Sep 1, 2016Sep 21, 2017Sep 1, 2016 — Devblog 125 +0 / -0 (cum 0)Sep 21, 2017 — Devblog 178 +0 / -0 (cum 0)
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Filter by change type:5 types in this subject

Patch history

  1. Sep 21, 2017·Devblog 178
    • NewGrass ShadowsAdded

      Added a feature allowing grass to cast shadows for increased visual fidelity.

    • NewShadow QualityPenumbra

      Introduced a new shadow quality option featuring penumbra shadows for softer, more realistic lighting.

    • 🎨VisualGrass Mesh SizeRealistic

      Adjusted the size of grass meshes to be more realistic.

    • 🐛Bug fixFlashlight ShadowsFixed

      Fixed a bug where flashlight attachment shadows were appearing incorrectly across the environment.

  2. Sep 1, 2016·Devblog 125
    • 🔁ReworklightingNew

      Implemented a complete lighting overhaul for improved visual fidelity.

      visual

    • 🐛Bug fixgod rays

      Fixed issues with god rays to ensure correct visual rendering.

      bugfix

    • 🐛Bug fixwater reflections

      Fixed distorted water reflections for a cleaner look.

      bugfix

    • 🐛Bug fixparticle motion blur

      Fixed particle motion blur artifacts.

      bugfix

    • 🐛Bug fixTSSAA

      Fixed occasional darkening caused by TSSAA.

      bugfix

    • 🎯Behaviorcolor gradingOptionalForced

      Color grading is now forced on all clients to ensure visual consistency.

      quality

Graphics balance history — Rust · PatchDiff