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Hapis

MapMap · Hapis · Monument · Materials Extraction · Loot · Exploration
3 patcheslast touched 104mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jun 1, 2017Jan 4, 2018Jun 1, 2017 — Devblog 162 +1 / -0 (cum +1)Nov 2, 2017 — Devblog 184 +0 / -0 (cum +1)Jan 4, 2018 — Devblog 192 +0 / -0 (cum +1)
Zoom into one ability:3 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Jan 4, 2018·Devblog 192
    • 🐛Bug fixRefineryladder

      Fixed a bug related to the refinery ladder on the Hapis map.

    • 🎯BehaviorSite A Cavebuilding blockBlockedUnblocked

      Site A cave on Hapis is no longer building blocked, allowing for new construction possibilities.

  2. Nov 2, 2017·Devblog 184
    • NewspawnsBradley APC

      Bradley APC now spawns at the Materials Extraction monument, increasing the difficulty of the area.

      Increased danger at monument

    • 📊NumericradiationLow/NoneMedium

      Medium levels of radiation have been added to the Materials Extraction monument.

      Environmental hazard increase

    • 🐛Bug fixexploits

      Fixed various exploits within the Hapis monument to ensure fair gameplay.

      Bug fixes

    • 🛠QoLmarkersUpdated

      Updated map markers for Hapis for better navigation.

      UI improvement

  3. Jun 1, 2017·Devblog 162+1
    • Newloot qualityAdded

      Added Hapis, a new high-end Radtown featuring top-tier loot, recyclers, and repair benches.

      New high-end Radtown

    • NewfeaturesAdded

      Hapis now includes mines with ore nodes and mining-specific loot.

      Mining areas

    • 🔁ReworkterrainReworked

      Reworked the west coast, inland areas, rivers, and waterfalls for better geography and forest density.

      West coast and inland

    • Newpoints of interestAdded

      Added lonewolf caves and a stranded convoy with loot to the Hapis region.

      Caves and convoys