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Networking

GeneralPerformance · Combat
1 patcheslast touched 103mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Feb 1, 2018Feb 1, 2018Feb 1, 2018 — Devblog 196 +0 / -0 (cum 0)
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Patch history

  1. Feb 1, 2018·Devblog 196
    • 🔁ReworkinterpolationUpdated

      Introduced new network interpolation and extrapolation to improve player movement synchronization.

      New network logic

    • 📊Numerictick delayHigherLower

      Reduced player tick delay to mitigate 'peeker's advantage' in combat.

      Peeker's advantage reduction