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Plants

GeneralFarming · Survival · Economy
2 patcheslast touched 115mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2May 19, 2016Jan 19, 2017May 19, 2016 — Devblog 111 +1 / -1 (cum 0)Jan 19, 2017 — Devblog 144 +2 / -0 (cum +2)
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Patch history

  1. Jan 19, 2017·Devblog 144+2
    • 🎨Visualgrowth visualsnappinggradual

      Plants now grow visibly over time instead of snapping instantly to the next growth stage.

      Visual improvement

    • NewcloningAdded

      Players can now take clones of plants, allowing for the propagation of specific genetics.

      New farming mechanic

    • 🔁ReworkgeneticsShared

      Plants now share genetics with their clones, enabling selective breeding for better yields.

      Genetic consistency

    • 🎨Visualplanting visualinvisibleseedling visible

      A small seedling is now always visible immediately after planting for better visual feedback.

      Clarity improvement

  2. May 19, 2016·Devblog 111+1-1
    • 📊Numericharvest windowIncreased

      Players have more time to harvest plants before they die, reducing waste.

      Increased time before death

    • 📊NumericHempyieldReduced

      Harvesting hemp while it is still small now yields less cloth.

      Reduced cloth when small