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Player

GeneralCombat · Character · Visuals · Movement · Survival · Base · Cosmetic
7 patcheslast touched 106mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0+1Sep 17, 2015Nov 2, 2017Sep 17, 2015 — Devblog 78 +1 / -0 (cum +1)Dec 10, 2015 — Devblog 90 +0 / -1 (cum 0)Jan 14, 2016 — Devblog 93 +0 / -0 (cum 0)Apr 28, 2016 — Devblog 108 +1 / -0 (cum +1)Jan 19, 2017 — Devblog 144 +0 / -0 (cum +1)Oct 19, 2017 — Devblog 182 +0 / -0 (cum +1)Nov 2, 2017 — Devblog 184 +0 / -1 (cum 0)
Zoom into one ability:4 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Nov 2, 2017·Devblog 184-1
    • 🎯BehaviorrecoilStaticStance-based

      Added stance recoil; players are now less accurate when standing or moving compared to crouching.

      Accuracy penalty for movement

  2. Oct 19, 2017·Devblog 182
    • 🎯Behaviorfoot IK

      Player's feet now use Inverse Kinematics to align properly with surfaces.

    • 🎨VisualmodelUpdated

      Updated player models and player preview for better visuals.

  3. Jan 19, 2017·Devblog 144
    • 🎨VisualIronsightsvisibilityhiddenvisible

      Players can now see when other players are aiming down the ironsights of a weapon.

      Information clarity

  4. Apr 28, 2016·Devblog 108+1
    • 📊Numericstarting caloriesHigher

      Players now start with slightly higher calories, providing a small early-game survival boost.

      Slight increase.

    • 🔊Audioeat/drink soundsNew

      Added new sounds for eating and drinking.

      Audio update.

  5. Jan 14, 2016·Devblog 93
    • 🛠QoLvisibility

      White skinned players are now more apparent, improving visibility and reducing camouflage advantages.

    • 🎯BehaviorVoice ChatreceptionEnabledDisabled

      Players no longer receive voice chat while dead, reducing audio clutter during downtime.

  6. Dec 10, 2015·Devblog 90-1
    • 🎯BehaviorHealingunderwater healingEnabledDisabled

      Players can no longer heal while underwater.

      behavior

    • 🛠QoLhealthbar roundinground downround up

      Healthbars for players and world objects now round up instead of down.

      quality

  7. Sep 17, 2015·Devblog 78+1
    • 🎯BehaviorClothing InteractionExclusiveCompatible

      Players can now wear hats and bandanas simultaneously.

      Cosmetic

    • 🐛Bug fixWounded StateBuggedFixed

      Fixed a condition where players could become permanently stuck in a wounded state.

      Bugfix