Player
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🎯BehaviorrecoilStatic→Stance-based
Added stance recoil; players are now less accurate when standing or moving compared to crouching.
Accuracy penalty for movement
- ≈🎯Behaviorfoot IK
Player's feet now use Inverse Kinematics to align properly with surfaces.
- ≈🎨Visualmodel—→Updated
Updated player models and player preview for better visuals.
- ≈🎨VisualIronsightsvisibilityhidden→visible
Players can now see when other players are aiming down the ironsights of a weapon.
Information clarity
- ▲📊Numericstarting calories—→Higher
Players now start with slightly higher calories, providing a small early-game survival boost.
Slight increase.
- ≈🔊Audioeat/drink sounds—→New
Added new sounds for eating and drinking.
Audio update.
- ≈🛠QoLvisibility
White skinned players are now more apparent, improving visibility and reducing camouflage advantages.
- ≈🎯BehaviorVoice ChatreceptionEnabled→Disabled
Players no longer receive voice chat while dead, reducing audio clutter during downtime.
- ▼🎯BehaviorHealingunderwater healingEnabled→Disabled
Players can no longer heal while underwater.
behavior
- ≈🛠QoLhealthbar roundinground down→round up
Healthbars for players and world objects now round up instead of down.
quality
- ▲🎯BehaviorClothing InteractionExclusive→Compatible
Players can now wear hats and bandanas simultaneously.
Cosmetic
- ≈🐛Bug fixWounded StateBugged→Fixed
Fixed a condition where players could become permanently stuck in a wounded state.
Bugfix