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Radtowns

MapLoot · Monuments · Exploration · POI · Radiation
2 patcheslast touched 139mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Jan 16, 2015Jan 23, 2015Jan 16, 2015 — Devblog 43 +0 / -0 (cum 0)Jan 23, 2015 — Devblog 44 +3 / -0 (cum +3)
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Filter by change type:4 types in this subject

Patch history

  1. Jan 23, 2015·Devblog 44+3
    • 🔁Reworkloot spawn behaviorstaticrandom

      Loot boxes in Radtowns now respawn at random positions instead of fixed locations.

      Boxes now disappear when looted and respawn at random positions, reducing empty box encounters.

    • 📊Numericloot qualitygenerous

      Loot tables for Radtown boxes have been increased to be more generous.

      Loot tables modified to be more rewarding.

    • 🔁Reworkbarrel spawningstaticrandom

      Barrels now spawn at random positions with varying loot tiers.

      Removes 'dummy' barrels and introduces tiered loot quality.

    • 🛠QoLplacementnatural

      Radtown placement has been improved to blend more naturally with the terrain.

      Improved fit with surrounding terrain.

  2. Jan 16, 2015·Devblog 43
    • NewavailabilityAdded

      Added radiation-filled towns with buildings, respawning loot, and radiation zones to encourage roaming.

      Using placeholder art for now.