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Scientists

GeneralNPC · AI · Combat
3 patcheslast touched 92mo ago-1

Power trajectory

Up = buffed, down = nerfed
-10+1Feb 8, 2018Dec 6, 2018Feb 8, 2018 — Devblog 197 +1 / -0 (cum +1)Mar 1, 2018 — Devblog 198 +0 / -0 (cum +1)Dec 6, 2018 — Rust's Electric Anniversary +0 / -2 (cum -1)
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Patch history

    • 📊NumericMovementspeedFastSlower

      Scientist movement is now slower when walking sideways or backward, making them easier to kite.

      Slower sideways/backward

    • 🐛Bug fixCargo Ship AIspeedSuper fastNormal

      Fixed an issue where Scientists at the Cargo Ship would move abnormally fast under certain conditions.

      Fixed speed bug

    • 🔁ReworkGeneral AIbehaviorUpdated

      Junkpile and Military Tunnel Lab scientists updated to new AI systems, including better cover usage and improved load balancing.

      New AI systems

  1. Mar 1, 2018·Devblog 198
    • 🎯Behaviorloot tablesProper

      Scientists now have proper loot tables for more consistent rewards.

  2. Feb 8, 2018·Devblog 197+1
    • 📊NumericaccuracyReduced

      NPC Scientists have reduced accuracy, making encounters slightly more forgiving for players.

      AI nerf

Scientists balance history — Rust · PatchDiff