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Terrain

MapWorld · Exploration · Environment · Visuals
2 patcheslast touched 103mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jan 23, 2015Feb 1, 2018Jan 23, 2015 — Devblog 44 +1 / -0 (cum +1)Feb 1, 2018 — Devblog 196 +0 / -0 (cum +1)
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Filter by change type:4 types in this subject

Patch history

  1. Feb 1, 2018·Devblog 196
    • 📊Numericrock densityIncreased

      Maps now feature significantly more cliffs, hills, and hilltop rocks for better verticality.

      Added hilltop rocks

    • 🎯Behaviorisland spawningEnabledDisabled

      Players and monuments no longer spawn on islands, consolidating gameplay to the main landmass.

      Player and monument spawn change

  2. Jan 23, 2015·Devblog 44+1
    • 📊Numericresolution1x4x

      Terrain resolution increased by 4x for significantly more detail in heightmaps and textures.

      Increased heightmap and texture detail.

    • NewfeaturesAdded

      Added new sand dunes, small lakes, and steep cliffs to the procedural generation.

      New sand dunes, lakes, and cliffs.

    • 📊Numerictree density1x4-5x

      Default tree density increased by 4 to 5 times per world unit.

      More trees per world unit.

    • 🛠QoLbush renderingdisappearbillboards

      Bushes now transition to billboards instead of disappearing, improving long-distance visibility.

      Bushes are now visible from any distance.