T
Terrain
MapWorld · Exploration · Environment · Visuals
2 patcheslast touched 101mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ≈📊Numericrock density—→Increased
Maps now feature significantly more cliffs, hills, and hilltop rocks for better verticality.
Added hilltop rocks
- ≈🎯Behaviorisland spawningEnabled→Disabled
Players and monuments no longer spawn on islands, consolidating gameplay to the main landmass.
Player and monument spawn change
- ≈📊Numericresolution1x→4x
Terrain resolution increased by 4x for significantly more detail in heightmaps and textures.
Increased heightmap and texture detail.
- ≈✨Newfeatures—→Added
Added new sand dunes, small lakes, and steep cliffs to the procedural generation.
New sand dunes, lakes, and cliffs.
- ≈📊Numerictree density1x→4-5x
Default tree density increased by 4 to 5 times per world unit.
More trees per world unit.
- ▲🛠QoLbush renderingdisappear→billboards
Bushes now transition to billboards instead of disappearing, improving long-distance visibility.
Bushes are now visible from any distance.