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WG

World Generation

MapEnvironment · Graphics · Exploration
2 patcheslast touched 102mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Aug 3, 2017Feb 8, 2018Aug 3, 2017 — Devblog 171 +1 / -0 (cum +1)Feb 8, 2018 — Devblog 197 +0 / -0 (cum +1)
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Filter by change type:4 types in this subject

Patch history

  1. Feb 8, 2018·Devblog 197
    • 🎨VisualvisualsUpgraded

      Major visual upgrades to terrain, rocks, foliage, and lighting processes for a more modern look.

      Graphics overhaul

    • 📊Numericiceberg densityHigher

      Increased the density of icebergs and ice sheets in cold biomes.

      Density increase

    • 🎯Behavioranimal spawningRandomBiome-specific

      Wild animals now spawn in biomes and terrain that fit their specific environment.

      Spawn logic

  2. Aug 3, 2017·Devblog 171+1
    • NewicebergsAdded

      Icebergs have been added to the world generation, adding new environmental variety.

      New Feature

    • 📊Numericgrass heighthigherreduced

      Terrain grass height has been reduced for better visibility/aesthetics.

      Visual Adjustment

    • 📊Numericjunkpile spawn attemptslowerincreased

      Increased the number of attempts to spawn junkpiles, potentially increasing loot availability.

      Spawn Rate