Hun Batz
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorSomersaultdamage distribution
Somersault now deals 25% damage at the start of the leap and the remainder on landing, providing more immediate impact.
behavior
- ≈🎨Visualweapon offsetclipping→fixed
Adjusted weapon offset for the Arcane Ape skin to prevent clipping with the hat in out-of-game menus.
- ▼📊NumericOverhand SmashBase Damage70/120/170/220/270→50/80/110/140/170
Overhand Smash deals significantly less base damage, reducing early-game pressure.
Reduced base damage across all ranks.
- ▼📊NumericFear No EvilBase Damage40→35
Fear No Evil now deals less base damage per tick.
Reduced damage per tick.
- ▼📊NumericFear No EvilSTR Scaling12.5%→10%
Fear No Evil's damage scaling with Strength has been reduced, lowering late-game effectiveness.
Reduced strength scaling per tick.
- ≈🐛Bug fixTeleportpositioning
Fixed an issue where Hun Batz could teleport to incorrect locations while in combat, ensuring more reliable movement.
- ▼📊NumericAspect of DisruptionOverhand Smash cooldown—→+4s s
Increased the cooldown of Overhand Smash when the Aspect is selected.
numeric
- ▼📊NumericPassivebonus damage1.2x→1.1x
Decreased passive damage multiplier, reducing overall damage output.
numeric
- ▼📊NumericSomersaultdamage scaling70%→60%
Somersault deals less damage based on Strength, reducing its burst potential.
Decreased scaling from Strength
- ▼📊NumericOverhand Smashprotection shred2/3/4/5/6→2/2.5/3/3.5/4
Overhand Smash provides less protection shred per stack, making it less effective at breaking down tanks.
Reduced shred per stack
- ▼📊NumericOverhand Smashcooldown12/11/10/9/8→12/11.5/11/10.5/10 s
Overhand Smash now has a longer cooldown, reducing the frequency of shred application.
Increased cooldown
- ▼📊NumericFear no Evilbase damage50→40
Fear no Evil deals less base damage per tick, lowering its overall DPS.
Decreased base damage per tick
- ▼📊NumericFear no Evildamage scaling15%→12.5%
Fear no Evil's damage scaling from Strength has been reduced.
Decreased scaling from Strength
- ▼📊NumericAspect of Disruptionslow20%→10%
The passive slow from Aspect of Disruption is now significantly weaker.
Decreased passive trigger slow
- ▼📊NumericAspect of Disruptiondamage scaling40%→20%
Aspect Ability 2 now scales much lower with Strength.
Decreased Ability 2 scaling
- ▼📊NumericAspect of Disruptionstun duration0.85/0.9/0.85/1.05→0.55/0.6/0.65/0.7/0.75 s
The stun duration of Aspect Ability 2 has been reduced across all ranks.
Decreased stun duration
- ▲✨NewInfused Strikesdamage multiplier—→1.2x
Infused strike basic attacks now deal 1.2x damage and grant a stacking Strength buff.
New ability
- ▲✨NewInfused Strikesstrength buff—→2+0.25 per level STR
Hitting enemies with infused strikes grants a Strength buff that stacks up to 4 times.
New ability
- ▲✂️RemovedSomersaultprefire timePresent→Removed
Removed the prefire time on Somersault, allowing for more immediate execution.
Improved responsiveness
- ▲🔁ReworkSomersaultarea damageLanding only→Takeoff and Landing
Somersault now deals damage and slows enemies at both the takeoff and landing locations.
Increased area coverage
- ▼📊NumericSomersaultsecondary hit damage100%→25%
Enemies hit by both the takeoff and landing areas of a single leap now only take 25% damage from the second hit.
Prevents double-dipping damage
- ▲✨NewOverhand Smashphysical protection debuff—→2/3/4/5/6 protections
Channeling Overhand Smash now applies a stacking physical protection debuff to nearby targets.
Added shred mechanic