Bug Fixes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixvarious
Several fixes across courses, race park, festival events, text display, and UI to improve stability and correctness.
- ≈🐛Bug fixFestival announcements
Fixed Festival announcements showing outdated information before events began.
- ≈🐛Bug fixauto-acceleration
Fixed a bug where auto-acceleration failed to activate for several seconds after manual input.
- ≈🐛Bug fixitem warning display
Improved smoothness and visibility of left/right movement in item warning display.
- ≈🐛Bug fixCharge Dashactivation
Fixed a bug where Charge Dash would not activate when passing through Transform Rings in mid-air drift state using Dash type.
- ≈🐛Bug fixKing Boom Booattacks
Fixed attacks from King Boom Boo being evaded with Charge Jump or Handle Assist; also corrected mid-air attack direction issues.
- ≈🐛Bug fixLaserdash appearance
Fixed issue where using Laser caused Dash-type machine appearance to break at times.
- ≈🐛Bug fixBoostusability at end of Frenzy
Fixed bug where Boost obtained during Boost Frenzy at exact end could become unusable.
- ≈🐛Bug fixTornadoitem usability
Fixed bug where using Tornado during Boost Frenzy prevented item use until Frenzy ended.
- ≈🐛Bug fixDash Gate
Adjusted Dash Gate placement in Dash Gate Frenzy on courses with excessive gates.
- ≈🐛Bug fixWonder Museum
Fixed machine stuck issue in the Wonder Museum course during Tornado.
- ≈🐛Bug fixSlicer / Homing Punch
Fixed incorrect tracking when crossing Travel Rings or End Portals on Sky Road or Minecraft World with Slicer or Homing Punch.
- ≈🐛Bug fixSteampunk City
Fixed a bug where side collisions with ground near trains could cause machines to sink.
- ≈🐛Bug fixWhite Cave
Fixed a bug where using Drill in cave areas could cause machines to sink.
- ≈🐛Bug fixmultiple issues
Fixed several other gameplay-related bugs.