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Bug fixes

GeneralBug Fixes · UI · Performance · Stability
1 patcheslast touched 3d ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Aug 18, 2026Aug 18, 2026Aug 18, 2026 — Patch 3 Notes +0 / -0 (cum 0)
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Patch history

  1. Aug 18, 2026·Patch 3 Notes
    • 🐛Bug fixsave file integrity

      Prevent corruption of save data during load to ensure progress is preserved.

      Fix issues that could corrupt save files when loading

    • 🐛Bug fixinventory UI

      Inventory now refreshes properly after loading a save to reflect the correct items.

      Fix inventory UI not updating correctly when loading a save

    • 🐛Bug fixducks clipping

      Thrown ducks no longer clip through shelves at close range, improving physics and visuals.

      Fix ducks clipping behind shelves when thrown too close to them

    • 🐛Bug fixzoom

      Zoom input no longer locks in place when pressed repeatedly, restoring normal camera control.

      Fix zoom getting stuck when spamming the zoom button

    • 🐛Bug fixduck outlines

      Duck highlight states return to normal once not looked at, avoiding visual clutter.

      Fix duck outlines staying highlighted after looking away

    • 🐛Bug fixduck name display

      Inventory display correctly contains all duck names, including the 20th duck.

      Fix the 20th duck's name going off the inventory screen

Bug fixes balance history — Sort Them Ducks