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Autopilot

GeneralFlight · Automation · Navigation · Ship
3 patcheslast touched 124mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Jun 4, 2015May 12, 2016Jun 4, 2015 — Update 01.085 - Improved Ship Navigation, Docking +3 / -0 (cum +3)Mar 24, 2016 — Update 01.127 - Improved autopilot, wheels replacement +1 / -0 (cum +4)May 12, 2016 — Update 01.134 - Animation & Testing Modding Tool +2 / -0 (cum +6)
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Filter by change type:4 types in this subject

Patch history

    • 🐛Bug fixtoggle

      Fixed a bug where the autopilot could not be disabled, restoring player control over flight automation.

      Fixed autopilot not being able to turn itself off

    • 🐛Bug fixminimum altitude60m<60m m

      Autopilot can now descend below 60 meters on planets, allowing for more precise landing and low-altitude flight.

      Fixed autopilot not being able to descend below 60 meters on Planets

    • 🎯Behaviorpathing

      Autopilot now follows waypoints more accurately and no longer activates randomly.

      Improved point following

    • 📊Numericmax actions per waypoint9

      Players can now assign up to 9 actions for a single waypoint, allowing for more complex automated sequences.

    • NewPatrol/Circle Modeaction assignmentAdded

      Actions can now be assigned while in patrol and circle modes, increasing the utility of automated flight paths.

    • Newwaypoint resetAdded

      Added a reset option that allows the autopilot to restart from the original waypoint once the destination is reached.

Autopilot balance history — Space Engineers · PatchDiff