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Modding

GeneralWorkshop · Creator · Modding · Scripting · Guides · System · Audio
4 patcheslast touched 107mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Apr 28, 2016Oct 5, 2017Apr 28, 2016 — Update 01.132 - New Ship Sounds, Minor HUD Tweaks +1 / -0 (cum +1)Feb 9, 2017 — Update 01.174 DEV - Mirrored Wheels +1 / -0 (cum +2)Mar 9, 2017 — Update 01.178 DEV - Multiplayer Improvements & LOD Optimizations +0 / -0 (cum +2)Oct 5, 2017 — Update 1.184.3 Minor - Beta improvements +1 / -0 (cum +3)
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Filter by change type:3 types in this subject

Patch history

    • 🔁Reworkaudio formatWXMWAV

      Mods can now use standard WAV format audio instead of WXM, simplifying the asset creation process.

    • 🐛Bug fixfile paths

      Fixed an issue where audio files for modded blocks were not being located correctly.

    • NewCutscene EditordocumentationDetailed Guide

      Released a detailed guide for the cutscene editor to assist modders and scripters.

      External guide

    • NewEmissivescolor supportAdded

      Added better modding support for emissives, allowing modders to use any color for functional block states.

      Custom emissive colors

    • NewSound Categoriescustomizationlimitedexpanded

      Added support for modders to create and modify ship sound categories, including volume and pitch settings.

      Modders can now create and modify ship sound categories.

Modding balance history — Space Engineers · PatchDiff