Crew
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorHypersleep Chamberextraction
Players can now free their own crew members from NPC hypersleep chambers if they were accidentally placed inside.
bugfix
- ≈🐛Bug fixoccupation display
Fixed a visual bug where crew member occupations were not updating in the selection menu.
bugfix
- ▲🐛Bug fixSalvagingsalvage time
Fixed a bug where crew members would delay or fail to salvage derelict ships, ensuring more consistent resource gathering.
Fixed issue where crew would not salvage derelicts for a long time.
- ≈🎯BehaviorSleepcomfort feedback—→Added
Crew members will now wake up and express discomfort if their bedroom sleep comfort is negative, improving player awareness of living conditions.
Awareness improvement
- ≈🐛Bug fixEatingpositioning
Fixed issues where crew members were positioned incorrectly when eating at tables.
Bugfix
- ▲🐛Bug fixRescueunconscious rescue
Fixed a bug where crew members would fail to rescue unconscious crew members located outside of the station or ship.
bugfix
- ≈🐛Bug fixBuy Backshuttle loop
Fixed a bug where buying back a crew member from an NPC ship caused the shuttle to loop indefinitely.
Fixed loop with shuttle when buying back prisoner crew.
- ▲🐛Bug fixSurrenderdamagetaking damage→no damage
Surrendered NPC crew members in station mode no longer erroneously take damage.
Fixed surrendered NPC crew still taking damage in station mode.
- ≈🐛Bug fixMigrationmigration process
General fix for issues occurring during the migration process.
Fixed an issue with migrating.
- ▲🎯Behaviorhull repair priority
Crew members will now react to repairing marked hull breaches even during leisure or sleep time, improving ship survival.
AI improvement
- ▲✂️RemovedStarvationaccident rateAdded→Removed
Removed accident rate from starvation as it was already covered by the 'hungry' condition, preventing double-penalties.
Redundancy removal
- ▲📊NumericStarvationmood debuff-300→Reduced
Reduced the severity of the starvation mood debuff, which previously could reach -300, making long-term starvation less punishing.
Balancing