Crew
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨Newhyperspace warning—→Added
The jump to hyperspace confirmation window now warns if crew members are in danger due to missing ISP pills.
QOL
- ≈🎯BehaviorRescuepickup behaviorAutomatic→Manual
Downed enemies are no longer automatically picked up by crew members, giving the player more control over who is rescued.
QOL
- ▲🐛Bug fixSleepingbed selection
Crew will now correctly prioritize beds in high-comfort areas over those in low-comfort areas.
Bugfix
- ▲🐛Bug fixConstructionstability
Fixed a crash that occurred when crew members attempted to build structures outside of the ship.
Bugfix
- ≈🎨VisualShields Consoletargeting jammer icon—→Added
Added a visual icon above characters when they are operating the targeting jammer on the shields console.
VISUAL
- ▲🐛Bug fixHailingconsole interaction
Fixed a bug where refugees could sit at the operations console and block the player from hailing.
BUG FIX
- ≈🐛Bug fixFetching Foodcrate acquisition
Fixed an issue where crew members holding a crate while fetching food would acquire too many crates overall.
BUG FIX
- ▲🎯BehaviorHypersleep Chamberextraction
Players can now free their own crew members from NPC hypersleep chambers if they were accidentally placed inside.
bugfix
- ≈🐛Bug fixoccupation display
Fixed a visual bug where crew member occupations were not updating in the selection menu.
bugfix
- ▲🐛Bug fixSalvagingsalvage time
Fixed a bug where crew members would delay or fail to salvage derelict ships, ensuring more consistent resource gathering.
Fixed issue where crew would not salvage derelicts for a long time.
- ≈🎯BehaviorSleepcomfort feedback—→Added
Crew members will now wake up and express discomfort if their bedroom sleep comfort is negative, improving player awareness of living conditions.
Awareness improvement
- ≈🐛Bug fixEatingpositioning
Fixed issues where crew members were positioned incorrectly when eating at tables.
Bugfix
- ▲🐛Bug fixRescueunconscious rescue
Fixed a bug where crew members would fail to rescue unconscious crew members located outside of the station or ship.
bugfix
- ≈🐛Bug fixBuy Backshuttle loop
Fixed a bug where buying back a crew member from an NPC ship caused the shuttle to loop indefinitely.
Fixed loop with shuttle when buying back prisoner crew.
- ▲🐛Bug fixSurrenderdamagetaking damage→no damage
Surrendered NPC crew members in station mode no longer erroneously take damage.
Fixed surrendered NPC crew still taking damage in station mode.
- ≈🐛Bug fixMigrationmigration process
General fix for issues occurring during the migration process.
Fixed an issue with migrating.
- ▲🎯Behaviorhull repair priority
Crew members will now react to repairing marked hull breaches even during leisure or sleep time, improving ship survival.
AI improvement
- ▲✂️RemovedStarvationaccident rateAdded→Removed
Removed accident rate from starvation as it was already covered by the 'hungry' condition, preventing double-penalties.
Redundancy removal
- ▲📊NumericStarvationmood debuff-300→Reduced
Reduced the severity of the starvation mood debuff, which previously could reach -300, making long-term starvation less punishing.
Balancing
- ▲✨NewFire Notificationalert system—→Added
A large notification now appears when a crew member accidentally starts a fire, allowing for faster reaction times.
Added notification for crew-caused fires
- ▲🐛Bug fixStorage Interactioninventory access
Fixed a bug where crew members would ignore commands to open storage inventories.
Fixed