Crew AI
GeneralAI · Management · Automation
1 patcheslast touched 3mo ago▲ +4
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ▲🎯BehaviorTask Executionpriority logic
Adjusted how crew members decide to execute tasks based on their job priorities for better efficiency.
Improved job priority handling
- ▲🎯BehaviorResearchstation persistencewandering→staying
Crew members researching will now aim to continue working at the same computer after a pause instead of wandering to another.
Crew now stay at the same computer
- ▲🎯BehaviorConstructionresource delivery
The High construct priority button now more effectively ensures crew bring necessary resources to the blueprint.
High priority blueprints now attract resources
- ▲🎯BehaviorMedical Carebed switching
Crew will now switch medical beds if a patient requiring an advanced bed is blocked by someone who only needs a normal bed.
Dynamic bed swapping