
Demo update focusing on critical bug fixes for UI, camera, and localization, alongside a preview of quality-of-life features for the full release.
Images © STARDUST: Wish of Witch via Steam
▲Buffs4
- Full Release Preview
- Cinema Auto Mode:Upcoming feature allowing pixel cinematic animations to play without manual input.→Added
- Tutorial:Upcoming feature allowing players to review tutorials and controls at any time.→Added
- Movement:Upcoming feature allowing players to cancel movement and return to their original position.→Added
- Area Skills:Upcoming improvement to make usable tiles for area skills clearer.→Improved
✚Bug fixes10
- General
- Fixed loot UI being cut off at 21:9 aspect ratio, which previously blocked game progression.
- Resolved infinite loading issues caused by specific Steam language settings.
- Fixed issues where the camera reset during skill targeting or zoomed out excessively.
- Reduced the speed of camera movement when using W/A/S/D keys.
- Fixed letterboxing and empty display modes when switching from windowed to fullscreen.
- Fixed intermittent incorrect HP values in the INFO window and improved data refresh logic.
- Nol and Star
- Fixed an issue where characters did not become transparent when standing behind trees.
- Fixed a bug in the Gnoll Leader stage where Star remained in turn order without a death animation after dying.
- Combat Mechanics
- Flourish:Fixed a depth issue where canceling Flourish caused the ring command UI to appear instead of returning to card spread.
- Fixed usable tiles behind trees not being properly obscured; trees now apply transparency correctly.
◆Other changes3
- GeneralAdjusted overall background music volume levels for better balance.
- Full Release Preview
- Chapter 0:Planned reduction of two stages in Chapter 0, with improved grassland visuals and more monster variety.→Reduced
- Difficulty:The full release will feature a more challenging difficulty curve compared to the demo.Easy→Harder
subjects affected (4)
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Patch history
Recently Updated
6

patch 1.0.5 - Care Package scaling, very-end-game additions
Patch 1.0.5 introduces scaling for Care Packages based on colony count and expands end-game progression with more Brain Matter and DNA milestones.

Resident Evil Requiem demo: replacing incorrect version
The Resident Evil Requiem demo was updated to replace the unintentionally published Japanese version with the correct global version.

Version 1.0.5 [r148080]
Version 1.0.5 focuses on stability, input fixes, and various bug fixes across the game world and mechanics.

Hotfix - Version 0.25.1_8
A small hotfix focusing on bug fixes for the Temple of Vulcan, citizen traits, gate behavior, and dungeon access.


Patch 1.5.2
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.


V Rising 1.1 Hot Fix 11
Hot Fix 11 addresses localization issues where some translated text was appearing in English.
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