Build Mode
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixmaterial cost
Copying multiple objects now correctly consumes materials for every object instead of just one.
Fixed material consumption for copies
- ≈🐛Bug fixobject count display
The object count in the top-left corner now displays correctly upon entering Build Mode.
Fixed UI counter
- ≈🐛Bug fixgrid alignment
Grid lines at Cloudrest Lake are now properly aligned for more accurate building.
Fixed Cloudrest Lake grid
- ≈🐛Bug fixHouseboatmovement
Houses no longer remain in place when moving a Houseboat, ensuring the entire structure moves as intended.
Fixed house persistence
- ▲🐛Bug fixBlueprint Librarycontroller placement
Blueprints can now be properly placed when using a controller to select them from the upper library.
Fixed controller blueprint placement
- ≈🛠QoLpainting system
Improved painting system with new guidance prompts for controller users.
Optimization
- ≈🛠QoLterrain editing
Optimized terrain editing on Windflute Island for a smoother experience.
Optimization
- ≈🐛Bug fixstability
Fixed several crashes and freezes related to blueprints and layout placement.
Bugfix
- ≈🐛Bug fixmenu display
Fixed a bug where the build menu would incorrectly report no items in a category.
Fixed 'No items in the current category' error when opening the menu.
- ≈🐛Bug fixcategory selection
Improved UI stability when switching categories in the build bar.
Fixed list collapsing automatically after selecting an item and switching categories.
- ≈🐛Bug fixPaintingwall painting
Fixed a bug where painting walls created undeletable abnormal blocks.
Fixed generation of abnormal blocks when painting walls.
- ≈🐛Bug fixUndostorage box recovery
Undoing the removal of a storage box now correctly preserves its items and labels.
Fixed contents and labels being cleared when undoing storage box removal.
- ≈🐛Bug fixSelect Building Part button
Fixed a UI glitch where the bottom menu expanded abnormally, causing controller issues.
Fixed menu expansion and controller unresponsiveness.
- ≈🐛Bug fixPlacementinventory count
Placing an item after using fine adjustment now correctly consumes the item from inventory.
Fixed inventory count not reducing after fine adjustment placement.
- ≈🐛Bug fixcontroller navigation
Fixed controller navigation issues when returning to the main build menu.
Fixed inability to return to bottom menu after modifying items.
- ≈🐛Bug fixLandscapinggrass regrowth
Fixed a bug where cleared grass would spontaneously regrow after fast traveling.
Fixed grass regrowing after using light soil when traveling to Moonlit Forest.
- ≈🐛Bug fixmenu display
Fixed a UI bug where the menu would incorrectly display 'No items in current category'.
bugfix
- ≈🐛Bug fixitem selection
Fixed an issue where certain food items could not be selected for placement.
bugfix
- ≈🐛Bug fixmulti-select
Doors, windows, and stairs can now be correctly selected using the multi-select tool.
bugfix
- ≈🐛Bug fixplacement boundary
Fixed a bug allowing items to be built outside the blueprint area, which previously made them impossible to remove.
bugfix
- ▲🛠QoLsnap-to system
Improved the snap-to system, making the placement of customized objects more intuitive.
Improved placement
- ≈🐛Bug fixboundary check
Fixed an issue where multi-item placement allowed items to be placed outside boundaries, making them unremovable.
Fixed out-of-bounds placement
- ▲🐛Bug fixundo function
Fixed the inability to undo blueprint placements in build mode.
Restored undo
- ▲🛠QoLcomponent tuning
Optimized the experience of fine-tuning building components for better precision.
Refined fine tuning experience
- ▲🐛Bug fixloading timeLong→Optimized
Fixed an issue where large-scale builds caused excessively long scene loading times.
Reduced lag for large builds
- ≈🐛Bug fixcontroller exit
Fixed an issue where pressing B after selecting a roof would not exit Build Mode when using a controller.
Fixed bug
- ≈🐛Bug fixroof installation
Fixed an issue where roofs could not be installed in Build Mode.
Fixed bug
- ≈🐛Bug fixsecondary menu placement
Fixed an issue where objects with secondary menus could not be placed using a controller.
Fixed bug
- ≈🛠QoLprecision scaling
Optimized the precision scaling feature for better building accuracy.
Optimized
- ▲🎯BehaviorDemolishcontroller behavior
Controllers can now demolish the next selected object directly after exiting Build Mode.
Optimized
- ▲🐛Bug fixDemolishresponsiveness
Fixed an issue where clicking 'Demolish' occasionally had no response.
Fixed
- ▲🐛Bug fixUI display
Fixed an issue where the UI failed to display when placing items, defaulting to the first item.
Fixed
- ▲🛠QoLBlueprint ManagementUI flowExit on delete→Stay in menu
Deleting a blueprint no longer exits the blueprint interface, allowing for continuous management.
Continuous management
- ≈🛠QoLRange SelectionControl logic—→Disabled movement
Item manipulation and camera movement are now disabled during range selection to improve control smoothness.
Added D-pad hints
- ▲✨NewIndoor/Outdoor ModeSwitching method—→Mouse click
Added the ability to switch between indoor and outdoor modes via mouse click.
Added mouse click toggle
- ≈🐛Bug fixEditobject interaction
Fixed an issue where certain objects could not be moved or edited, restoring full functionality to the building system.
- ▲🛠QoLMulti-selectionaccuracy
Improved the accuracy of multi-selection tools in Build Mode for better placement control.
Improved precision
- ▲🔁ReworkBatch Demolitionitem recovery—→merged via mail
Batch demolition now merges identical items and delivers them via mail, cleaning up inventory management.
Batch demolition will merge identical items and send them via mail.
- ≈🐛Bug fixselection logicbugged→fixed
Fixed a bug that allowed unintended multiple object selection in Build Mode.
Fixed an issue where multiple objects could be selected at once.
- ≈🐛Bug fixresource consumption
Fixed a bug where items were not consumed in Build Mode under certain conditions.
Fixed items not being consumed
- ≈🐛Bug fixaccess
Fixed an issue where Build Mode could not be entered in certain cases.
Fixed entry failure
- ≈🐛Bug fixUI panel
Fixed an issue where the Build Mode detail panel could not be closed.
Fixed detail panel closing
- ≈🐛Bug fixobject placement
Fixed a bug where multiple selected objects would sink into the ground during placement.
- ▲🐛Bug fixobject persistence
Fixed a bug where placed objects would disappear under certain conditions, ensuring base stability.