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Build Mode

GeneralConstruction · UI · Controller · Customization · Building · System · Base Building
15 patcheslast touched 3w ago▲ +13

Power trajectory

Up = buffed, down = nerfed
0+13Nov 26, 2025Apr 30, 2026Nov 26, 2025 — Starsand Island Demo Update Log #18 +1 / -0 (cum +1)Dec 3, 2025 — Starsand Island Demo Update Log #19 +0 / -0 (cum +1)Feb 15, 2026 — Starsand Island EA Version Update Log #3 +0 / -0 (cum +1)Feb 17, 2026 — Starsand Island EA Version Update Log #5 +1 / -0 (cum +2)Feb 18, 2026 — Starsand Island Early Access Update - Version 0.2.0909 +1 / -0 (cum +3)Feb 27, 2026 — Starsand Island Early Access Update - Version 0.2.1515 +0 / -0 (cum +3)Mar 6, 2026 — Starsand Island Early Access Update - Version 0.3.2537 +2 / -0 (cum +5)Mar 12, 2026 — Starsand Island Early Access Update - Version 0.3.3595 +3 / -0 (cum +8)Mar 19, 2026 — Starsand Island Early Access Update - Version 0.3.4631 +0 / -0 (cum +8)Mar 26, 2026 — Starsand Island Early Access Update - Version 0.3.5809 +2 / -0 (cum +10)Mar 31, 2026 — Starsand Island Early Access Update - Version 0.3.6743 +2 / -0 (cum +12)Apr 2, 2026 — Starsand Island Early Access Update - Version 0.4.7081 +0 / -0 (cum +12)Apr 16, 2026 — Starsand Island Early Access Update - Version 0.4.8191 +0 / -0 (cum +12)Apr 24, 2026 — Starsand Island Early Access Update - Version 0.4.9467 +0 / -0 (cum +12)Apr 30, 2026 — Starsand Island Early Access Update - Version 0.4.0144 +1 / -0 (cum +13)
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Patch history

    • 🐛Bug fixmaterial cost

      Copying multiple objects now correctly consumes materials for every object instead of just one.

      Fixed material consumption for copies

    • 🐛Bug fixobject count display

      The object count in the top-left corner now displays correctly upon entering Build Mode.

      Fixed UI counter

    • 🐛Bug fixgrid alignment

      Grid lines at Cloudrest Lake are now properly aligned for more accurate building.

      Fixed Cloudrest Lake grid

    • 🐛Bug fixHouseboatmovement

      Houses no longer remain in place when moving a Houseboat, ensuring the entire structure moves as intended.

      Fixed house persistence

    • 🐛Bug fixBlueprint Librarycontroller placement

      Blueprints can now be properly placed when using a controller to select them from the upper library.

      Fixed controller blueprint placement

    • 🛠QoLpainting system

      Improved painting system with new guidance prompts for controller users.

      Optimization

    • 🛠QoLterrain editing

      Optimized terrain editing on Windflute Island for a smoother experience.

      Optimization

    • 🐛Bug fixstability

      Fixed several crashes and freezes related to blueprints and layout placement.

      Bugfix

    • 🐛Bug fixmenu display

      Fixed a bug where the build menu would incorrectly report no items in a category.

      Fixed 'No items in the current category' error when opening the menu.

    • 🐛Bug fixcategory selection

      Improved UI stability when switching categories in the build bar.

      Fixed list collapsing automatically after selecting an item and switching categories.

    • 🐛Bug fixPaintingwall painting

      Fixed a bug where painting walls created undeletable abnormal blocks.

      Fixed generation of abnormal blocks when painting walls.

    • 🐛Bug fixUndostorage box recovery

      Undoing the removal of a storage box now correctly preserves its items and labels.

      Fixed contents and labels being cleared when undoing storage box removal.

    • 🐛Bug fixSelect Building Part button

      Fixed a UI glitch where the bottom menu expanded abnormally, causing controller issues.

      Fixed menu expansion and controller unresponsiveness.

    • 🐛Bug fixPlacementinventory count

      Placing an item after using fine adjustment now correctly consumes the item from inventory.

      Fixed inventory count not reducing after fine adjustment placement.

    • 🐛Bug fixcontroller navigation

      Fixed controller navigation issues when returning to the main build menu.

      Fixed inability to return to bottom menu after modifying items.

    • 🐛Bug fixLandscapinggrass regrowth

      Fixed a bug where cleared grass would spontaneously regrow after fast traveling.

      Fixed grass regrowing after using light soil when traveling to Moonlit Forest.

    • 🐛Bug fixmenu display

      Fixed a UI bug where the menu would incorrectly display 'No items in current category'.

      bugfix

    • 🐛Bug fixitem selection

      Fixed an issue where certain food items could not be selected for placement.

      bugfix

    • 🐛Bug fixmulti-select

      Doors, windows, and stairs can now be correctly selected using the multi-select tool.

      bugfix

    • 🐛Bug fixplacement boundary

      Fixed a bug allowing items to be built outside the blueprint area, which previously made them impossible to remove.

      bugfix

    • 🛠QoLsnap-to system

      Improved the snap-to system, making the placement of customized objects more intuitive.

      Improved placement

    • 🐛Bug fixboundary check

      Fixed an issue where multi-item placement allowed items to be placed outside boundaries, making them unremovable.

      Fixed out-of-bounds placement

    • 🐛Bug fixundo function

      Fixed the inability to undo blueprint placements in build mode.

      Restored undo

    • 🛠QoLcomponent tuning

      Optimized the experience of fine-tuning building components for better precision.

      Refined fine tuning experience

    • 🐛Bug fixloading timeLongOptimized

      Fixed an issue where large-scale builds caused excessively long scene loading times.

      Reduced lag for large builds

    • 🐛Bug fixcontroller exit

      Fixed an issue where pressing B after selecting a roof would not exit Build Mode when using a controller.

      Fixed bug

    • 🐛Bug fixroof installation

      Fixed an issue where roofs could not be installed in Build Mode.

      Fixed bug

    • 🐛Bug fixsecondary menu placement

      Fixed an issue where objects with secondary menus could not be placed using a controller.

      Fixed bug

    • 🛠QoLprecision scaling

      Optimized the precision scaling feature for better building accuracy.

      Optimized

    • 🎯BehaviorDemolishcontroller behavior

      Controllers can now demolish the next selected object directly after exiting Build Mode.

      Optimized

    • 🐛Bug fixDemolishresponsiveness

      Fixed an issue where clicking 'Demolish' occasionally had no response.

      Fixed

    • 🐛Bug fixUI display

      Fixed an issue where the UI failed to display when placing items, defaulting to the first item.

      Fixed

    • 🛠QoLBlueprint ManagementUI flowExit on deleteStay in menu

      Deleting a blueprint no longer exits the blueprint interface, allowing for continuous management.

      Continuous management

    • 🛠QoLRange SelectionControl logicDisabled movement

      Item manipulation and camera movement are now disabled during range selection to improve control smoothness.

      Added D-pad hints

    • NewIndoor/Outdoor ModeSwitching methodMouse click

      Added the ability to switch between indoor and outdoor modes via mouse click.

      Added mouse click toggle

    • 🐛Bug fixEditobject interaction

      Fixed an issue where certain objects could not be moved or edited, restoring full functionality to the building system.

    • 🛠QoLMulti-selectionaccuracy

      Improved the accuracy of multi-selection tools in Build Mode for better placement control.

      Improved precision

    • 🔁ReworkBatch Demolitionitem recoverymerged via mail

      Batch demolition now merges identical items and delivers them via mail, cleaning up inventory management.

      Batch demolition will merge identical items and send them via mail.

    • 🐛Bug fixselection logicbuggedfixed

      Fixed a bug that allowed unintended multiple object selection in Build Mode.

      Fixed an issue where multiple objects could be selected at once.

    • 🐛Bug fixresource consumption

      Fixed a bug where items were not consumed in Build Mode under certain conditions.

      Fixed items not being consumed

    • 🐛Bug fixaccess

      Fixed an issue where Build Mode could not be entered in certain cases.

      Fixed entry failure

    • 🐛Bug fixUI panel

      Fixed an issue where the Build Mode detail panel could not be closed.

      Fixed detail panel closing

    • 🐛Bug fixobject placement

      Fixed a bug where multiple selected objects would sink into the ground during placement.

    • 🐛Bug fixobject persistence

      Fixed a bug where placed objects would disappear under certain conditions, ensuring base stability.