Campaign
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixtarget marker height
Fixed the height of target markers on flying units for better visual clarity.
Flying units
- ≈🛠QoLelite ability visibilityvisible→hidden
Elite abilities that are locked for a specific scenario are no longer visible, reducing UI clutter.
Locked abilities
- ≈🐛Bug fixunit marker rendering
Fixed various unit markers that were incorrectly drawing on top of objects.
Z-fighting/layering
- ▲🛠QoLhit effects performance—→increased
Increased the performance of the hit effects system for smoother gameplay.
Optimization
- ≈🐛Bug fixplatform purchase
Fixed a bug that allowed players to purchase the same platform twice.
bugfix
- ▲🐛Bug fixTide Breakerhive capture
Hives in the Tide Breaker mission are now correctly capturable.
bugfix
- ≈🐛Bug fixstability
Resolved various crashes occurring during campaign play.
bugfix
- ≈🛠QoLmenu structuremain menu→dedicated campaigns menu
Campaign scenarios moved to a dedicated menu for better organization.
UI change
- ≈🔁ReworkPurchase Unit Menulayoutlist→tabs
Units are now grouped by tabs with flashing indicators for unlockable units via platform buildings.
UI change
- ▲🐛Bug fixunit controluncontrollable→fixed
Fixed a bug where player units became uncontrollable in the Valley of Death scenario.
Bugfix
- ≈✨NewRazor Riverobjectives—→Added
Added a secondary objective to utilize the Fleet Liaison against Scorpions in Razor River.
New content