Crisis Path
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericEntropy ConduitHull—→+2000
Entropy Conduit ships are now significantly more durable.
Increased Hull by 2000
- ▲📊NumericEntropy ConduitArmor—→+1000
Entropy Conduit ships received an armor boost.
Increased Armor by 1000
- ▲📊NumericEntropy ConduitShield—→+2000
Entropy Conduit ships received a shield boost.
Increased Shield by 2000
- ▼📊NumericEntropy HarnessingEnergy Credits from Technicians-1→-2.5
The Entropy Harnessing edict now costs more energy from technicians.
Increased energy cost for technicians
- ▼📊NumericEntropy HarnessingEntropy from Technicians0.5→0.4
Reduced the amount of entropy generated by technicians under the edict.
Reduced entropy gain from technicians
- ≈📊NumericLife SeedingCost1000 Energy→2500 Entropy Crystals
Life Seeding now requires a specific crisis resource instead of generic energy.
Changed cost from energy to entropy crystals
- ▲✂️RemovedEmber ShipsUpgrade CostAlloys→Removed
Removed alloy requirement for upgrading Ember Ships, easing fleet maintenance.
Upgrading Ember Ships no longer requires alloys
- ≈🛠QoLCritical MassUI Visibility—→Added
The UI now clearly displays current and required systems for the Critical Mass perk.
Required systems now shown in UI