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Crisis Path

GeneralCrisis · Endgame · Combat
1 patcheslast touched 5mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Dec 4, 2025Dec 4, 2025Dec 4, 2025 — Stellaris 4.2.3 patch released (checksum f58a) +4 / -2 (cum +2)
Zoom into one ability:5 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 📊NumericEntropy ConduitHull+2000

      Entropy Conduit ships are now significantly more durable.

      Increased Hull by 2000

    • 📊NumericEntropy ConduitArmor+1000

      Entropy Conduit ships received an armor boost.

      Increased Armor by 1000

    • 📊NumericEntropy ConduitShield+2000

      Entropy Conduit ships received a shield boost.

      Increased Shield by 2000

    • 📊NumericEntropy HarnessingEnergy Credits from Technicians-1-2.5

      The Entropy Harnessing edict now costs more energy from technicians.

      Increased energy cost for technicians

    • 📊NumericEntropy HarnessingEntropy from Technicians0.50.4

      Reduced the amount of entropy generated by technicians under the edict.

      Reduced entropy gain from technicians

    • 📊NumericLife SeedingCost1000 Energy2500 Entropy Crystals

      Life Seeding now requires a specific crisis resource instead of generic energy.

      Changed cost from energy to entropy crystals

    • ✂️RemovedEmber ShipsUpgrade CostAlloysRemoved

      Removed alloy requirement for upgrading Ember Ships, easing fleet maintenance.

      Upgrading Ember Ships no longer requires alloys

    • 🛠QoLCritical MassUI VisibilityAdded

      The UI now clearly displays current and required systems for the Critical Mass perk.

      Required systems now shown in UI