General Gameplay
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericSlam Door Eventcooldown—→Increased
Increased the cooldown for the slam door event, reducing how often it occurs.
Reduced frequency of door slams
- ▲📊NumericHuntgrace period—→Increased
Increased the hunt grace period on higher difficulties, giving players more time to find safety.
Higher difficulties only
- ▲🎯BehaviorTablet/PhonemovementStatic→WASD
Players can now move using WASD while interacting with the tablet or phone, improving survivability while checking info.
QoL movement
- ▲🛠QoLPhone UIinformation display—→Added
Contract type, difficulty, and location are now displayed on the phone's main screen for quicker reference.
UI clarity
- ▲🛠QoLEquipment Pickupinteraction precisionexact→loose
Players no longer need the crosshair exactly on top of equipment to pick it up; if the indicator shows, it can be picked up.
Easier to pick up items.
- ≈🎯BehaviorEventsactivationanytime→not during hunt
Events will no longer activate while a hunt is in progress.
Events disabled during hunts.
- ▲🛠QoLPost Contract Tabletvisibilitylow→high
Increased visibility of Ghost Type, characteristics, and levels on the Post Contract tablet screen.
Improved text visibility.
- ▲🛠QoLPost Contract Tabletaccessibilityonce→repeatable
The Post Contract Summary can now be viewed again from the main screen of the HQ tablet after being closed.
Can re-view summary from HQ.