Quality of Life improvements (various)
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨NewQuick Sign Casting—→Added
Streamlines sign usage for quicker combat control.
Allows signs to be switched and cast without the radial menu.
- ▲✨NewMap filter—→New default filter
Clears clutter on the map by default, with an easy revert option.
Hides icons like '?' and boat icons to reduce clutter; can revert with All mode.
- ▲🛠QoLFall damage height—→Increased tolerance
Eases fall-related deaths; more forgiving traversal.
Minimum height for fall damage adjusted to allow surviving higher falls.
- ▲✨NewLooted herbs—→Instant loot
Speeds up gathering by removing extra confirm dialogs.
Herbs can be looted in a single interaction without extra loot window.
- ▲✨NewMinimap/quest objective visibility—→Dynamic hide/show
Improves screen space by auto-hiding UI elements when not needed.
Options to hide minimap and objectives when not in combat or Witcher senses.
- ▲✨NewController sprint mode—→Alternative sprint (press left stick)
Offers more flexible movement control on controllers.
New sprint toggle for controller players.
- ▲✨NewTarget lock—→Unaffected by camera inversion
Makes aiming and targeting more predictable with inverted cameras.
Target lock no longer affected by camera inversion.
- ▲✨NewRadial menu—→Dynamic switch for bombs/bolts/items
Streamlines item management during combat.
Bombs, bolts, and pocket items can be switched without inventory.
- ▲✨NewSubtitle font size—→Font size adjustable
Improves readability for dialogues and NPC chatter.
Font size for subtitles and dialogue can be scaled.
- ≈🛠QoLGeneral fixes—→Various small fixes, tweaks, and QoL changes
General polish across gameplay and UI for a smoother experience.
Includes undisclosed minor improvements and discoveries.