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MapEnvironment · Collision · Level Design
3 patcheslast touched 73mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jul 11, 2019Jul 16, 2020Jul 11, 2019 — Y4S2.2 PATCH NOTES +0 / -0 (cum 0)Sep 19, 2019 — Y4S3.1 PATCH NOTES +0 / -0 (cum 0)Jul 16, 2020 — Y5S2.2 PATCH NOTES +1 / -0 (cum +1)
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Patch history

  1. Jul 16, 2020·Y5S2.2 PATCH NOTES+1
    • 🐛Bug fixclipping/textures

      Fixed various clipping, texture, and vegetation issues across multiple maps.

      Visual/Collision fix

    • 🐛Bug fixspawn protection

      Fixed spawn kill vulnerabilities at the EXT Warehouse on Clubhouse.

      Bugfix

    • 🐛Bug fixsoft wall integrity

      Fixed lower sections of soft walls on Kafe that were incorrectly acting as unbreakable surfaces.

      Bugfix

  2. Sep 19, 2019·Y4S3.1 PATCH NOTES
    • 🐛Bug fixBorder

      Fixed operator shield clipping through walls in 2F Offices on Border.

      Shield clipping fix.

    • 🐛Bug fixCoastline

      Fixed inconsistent wall destruction in the 2F hallway on Coastline.

      Wall destruction fix.

    • 🐛Bug fixFortress

      Fixed various issues on Fortress including illegal barricading, flickering textures, and ceiling dome clipping.

      Multiple clipping and texture fixes.

    • 🐛Bug fixPlane

      Fixed Mira's black mirror clipping through unbreakable surfaces on the West wall of 2F Staff Section.

      Mira mirror fix.

  3. Jul 11, 2019·Y4S2.2 PATCH NOTES
    • 🐛Bug fixcollision

      Fixed numerous vaulting, clipping, and drone collision issues across Bank, Border, Coastline, Consulate, Clubhouse, Fortress, Hereford, Villa, Kafe, Oregon, Outback, and Skyscraper.

      Various map fixes