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Bugfixes

GeneralUI · Relics · Limit Break · Visual · Text · Endgame · Steam Deck
1 patcheslast touched 50mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Jul 11, 2022Jul 11, 2022Jul 11, 2022 — 0.8.270 - Bugfixes +0 / -0 (cum 0)
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Patch history

  1. Jul 11, 2022·0.8.270 - Bugfixes
    • 🐛Bug fixmenu visibilityFixed blank menu when only Pentagram is limit broken

      Fixed an issue where the relic menu could display as blank when the Pentagram was the only limit-broken relic.

      Fixes an empty UI menu issue when only the Pentagram is limit broken.

    • 🐛Bug fixrelic interactionGorgeous Moon affected by amount

      Gorgeous Moon now scales correctly with the amount when limit broken.

      Limit-broken status now properly influences Gorgeous Moon based on its amount.

    • 🐛Bug fixflash timingPentagram and Gorgeous Moon flash rate balanced

      Pentagram and Gorgeous Moon no longer flash excessively fast during rapid level-ups.

      Prevented flashing too quickly when leveled up rapidly.

    • 🐛Bug fixvisibilityRelic end-stage visibility improved

      Relic is now easier to spot during the Stage 5 ending sequence.

      Made it easier to see the relic at the end of Stage 5.

    • 🐛Bug fixtypoLimit Breaks typos fixed

      Limit Break descriptions corrected for clarity.

      Typographical errors in Limit Break descriptions corrected.

    • 🐛Bug fixsurvival timerReaper defeat before 31:00 counts as surviving 31 minutes time

      Defeating the Reaper before 31:00 now counts as surviving 31 minutes for endgame tallies.

      Adjusts scoring/counting to treat a premature reaper defeat as a 31-minute survival for consistency.

    • 🎯Behaviorsave systemSteam Deck save issues investigated

      Acknowledges Steam Deck save issues with ongoing investigation; users advised to monitor for updates.

      Ongoing efforts to understand Steam Deck save problems; no fix available yet.

Bugfixes balance history — Vampire Survivors