Bugfixes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixmenu visibility—→Fixed blank menu when only Pentagram is limit broken
Fixed an issue where the relic menu could display as blank when the Pentagram was the only limit-broken relic.
Fixes an empty UI menu issue when only the Pentagram is limit broken.
- ≈🐛Bug fixrelic interaction—→Gorgeous Moon affected by amount
Gorgeous Moon now scales correctly with the amount when limit broken.
Limit-broken status now properly influences Gorgeous Moon based on its amount.
- ≈🐛Bug fixflash timing—→Pentagram and Gorgeous Moon flash rate balanced
Pentagram and Gorgeous Moon no longer flash excessively fast during rapid level-ups.
Prevented flashing too quickly when leveled up rapidly.
- ≈🐛Bug fixvisibility—→Relic end-stage visibility improved
Relic is now easier to spot during the Stage 5 ending sequence.
Made it easier to see the relic at the end of Stage 5.
- ≈🐛Bug fixtypo—→Limit Breaks typos fixed
Limit Break descriptions corrected for clarity.
Typographical errors in Limit Break descriptions corrected.
- ≈🐛Bug fixsurvival timer—→Reaper defeat before 31:00 counts as surviving 31 minutes time
Defeating the Reaper before 31:00 now counts as surviving 31 minutes for endgame tallies.
Adjusts scoring/counting to treat a premature reaper defeat as a 31-minute survival for consistency.
- ≈🎯Behaviorsave system—→Steam Deck save issues investigated
Acknowledges Steam Deck save issues with ongoing investigation; users advised to monitor for updates.
Ongoing efforts to understand Steam Deck save problems; no fix available yet.