Buildings
GeneralEconomy · Construction · Infrastructure
2 patcheslast touched 5mo ago≈ 0
Power trajectory
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Patch history
- ≈🐛Bug fixhiring logic
Fixed a bug where non-slave buildings would always hire even when losing money, correcting economic sustainability.
bugfix
- ≈🐛Bug fixwages
Fixed a bug where building wages would periodically reset to baseline, preventing them from scaling correctly.
bugfix