Controls
GeneralUI · Input · VR · UX
2 patcheslast touched 70mo ago▲ +4
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲✨Newmovement—→Added
Players can now move and turn using the opposite hand while the Action Menu is open.
movement
- ▲✨Newbindings menu—→Added
Added a dedicated Bindings button in Settings to view and customize controller mappings.
ui
- ▲✨Newcustomization—→Added
Introduced predefined and custom binding types for Oculus Touch and Valve Index controllers.
customization
- ▲📊NumericGrabgrip strength—→Reduced
Added a 'Use lighter grip for grabbing' option for Valve Index users to make holding objects easier.
Valve Index only
- ≈🎯BehaviorOnInteractGrip TriggerEnabled→Disabled
Grip no longer triggers OnInteract across all control schemes; players must now use the Trigger button to sit in chairs or activate interactables.
behavior