General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLachievement tracking
Floor fries now contribute toward the 'Valued Customer' achievement.
- ≈🎯Behaviorsim turns
Pet Widget visibility and meter toggling corrected during Sim Turns, ensuring UI reflects state correctly.
- ≈🎯Behaviorplayer start
Gameplay beginning correctly handles players who start without report cards in Sim Turns.
- ≈🎯BehaviorLocation Menu
Location Menu no longer overlaps or shows over the score screen when Sim Turns go out of sync.
- ≈🎯BehaviorPet traits
Guards added to prevent Pet traits from disappearing in rejoined or loaded games.
- ≈🎯Behaviorsave games
Added guards to corrupted save games to prevent crashes or data loss.
- ≈🐛Bug fixmisc
Overall bug fixes and polish following launch to improve stability and readability.
- ≈✨Newupdate menu—→Added
Introduced a new update menu to access patch notes and game updates more easily.
- ≈🐛Bug fixrejoin bug—→Fixed
Fixed a bug that prevented players from rejoining an online match if more than one player had left previously.
- ≈🐛Bug fixpet death handling—→Fixed
Fixed a bug that occurred when your pet died, ensuring proper handling of pet state.
- ≈🐛Bug fixdebug tool stability—→Fixed
Fixed various issues connected to debug tools that partially affected the build.
- ≈✨Newasset optimization—→First iteration
Completed the first iteration of asset optimizations; more optimizations will follow.
- ≈✨NewUnity/plugins update—→Updated
Updated Unity and all used plugins to the newest versions.
- ≈✨Newlocalization credits—→Updated
Updated credits to include people who localized the game.
- ≈🐛Bug fixlocalization prompts—→Fixed
Fixed localization issues with the in-game prompter.