General Mechanics
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🔁Reworkmorale loss reduction
Traits like Fearless now reduce morale loss from abilities (e.g., Aura of Fear) in addition to death-based loss.
Fearless now applies to ability-based morale loss.
- ▲📊Numericmorale penalties-25/-50%→-17/-33%
Reduced morale penalties from -25/-50% back to -17/-33%.
Reduced the severity of morale penalties.
- ▼🎯BehaviorConvert Auxiliarytarget restriction—→Enslaved units excluded
Enslaved units can no longer be converted with Convert Auxiliary.
Enslaved units can no longer be converted.
- ≈✨Newmax FPS—→Added
Added max FPS sliders to video settings for better performance control.
Added FPS sliders to video settings.
- ▼📊NumericOrbital Scanradius2→1
Orbital Scan radius reduced from 2 to 1.
Reduced scanning area.
- ≈📊NumericOration of Restorationhealing20%→6 HP
Oration of Restoration now restores 6 flat hitpoints instead of 20%.
Changed from percentage to flat value.
- ▼🔁ReworkMachine Empathyhealing10%→3 HP
Machine Empathy now restores 3 flat hitpoints instead of 10% and no longer affects fortifications.
Changed to flat value and removed fortification effect.
- ≈📊NumericShaken/Brokenpenalty-17% / -33%→-25% / -50%
Shaken and Broken effects are now more punishing, increasing penalties to -25% and -50% respectively.
Increased penalties for morale failure.
- ▲📊NumericPoisonedbonus damage+0.25...+2.25→+0.25...+4.25
Poisoned trait bonus damage increased, significantly raising the maximum potential damage.
Increased scaling of poison damage.
- ≈🔁Reworkmorale—→8th Ed Tabletop
Unit morale values adjusted to match 8th edition tabletop leadership values.
Alignment with tabletop rules.