Multiplayer
GeneralNetwork · UI · System
1 patcheslast touched 38mo ago▲ +1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈✨Newinvite system—→Added
Players can now use copy-paste invite codes to join private multiplayer games regardless of platform.
Added platform-independent invite codes for private games.
- ▲📊Numericnetwork processing budget16→33 ms
Increased network processing time budget to improve stability and performance in multiplayer.
Increased per-frame time budget for network processing.
- ≈📊NumericEOS processing budgetunlimited→16 ms
Reduced EOS processing budget from unlimited to 16ms to optimize frame timing.
Capped EOS processing time budget.
- ≈🐛Bug fixserver list sorting
The server list now correctly sorts games by name.
Fixed server list sorting.
- ≈🐛Bug fixaction cooldown propagation
Fixed a bug where abilities modifying other action cooldowns were not properly synced to multiplayer clients.
Fixed cooldown modification sync.