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GeneralPerformance · Optimization · Beta · System · UI
2 patcheslast touched 1mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jun 4, 2026Jun 12, 2026Jun 4, 2026 — We Hear You – Bug Fix Update and Ongoing Optimisation Work +1 / -0 (cum +1)Jun 12, 2026 — Performance Update Available on Beta Branch +0 / -0 (cum +1)
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Patch history

    • 🔁Reworkengine

      Implemented a major engine update aimed at delivering meaningful performance and optimization improvements across various hardware setups.

      Major engine update

    • Newbeta branchpublic_beta

      Introduced an optional public beta branch (password: mechanicus2beta) to gather hardware-specific performance feedback before the main release.

      Optional beta access

    • 🛠QoLFPS

      Implemented a change resulting in a slight FPS improvement for many players.

      performance

    • 🐛Bug fixShadow Quality

      Fixed an issue where the Shadow Quality setting would reset to High after relaunching the game.

      bugfix

    • 🐛Bug fixSkill Icons

      Fixed missing placeholder icons for several skills.

      visual

    • 🐛Bug fixCampaign Loading

      Fixed an issue preventing certain territory expansion missions in the Adeptus Mechanicus campaign from loading.

      bugfix

    • 🐛Bug fixDeployment

      Fixed an issue where multiple units could be deployed onto the same cell during the deployment phase.

      bugfix

    • 🐛Bug fixUnit Recruitment

      Fixed an issue where recruiting 19+ units for a mission could prevent units from being deployed into a skirmish.

      bugfix