Aircraft Carriers
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊Numericmax carriers per team (Tier VIII-X)3→1
Introduced a soft limit for Tier VIII-X battles where typically only one carrier per team is allowed, drastically reducing the frequency of two-carrier teams and eliminating three-carrier teams.
Soft limit
- ≈🐛Bug fixBombsdrop trajectory
Fixed an issue where bombs dropped at the edge of the aiming circle could result in more hits than logically possible.
Bugfix
- ▼📊NumericAttack Aircraftsquadron size—→9
Reduced total aircraft in squadron to 9 (attack group to 3) for Lexington, Shokaku, Midway, and Hakuryu to lower spotting and attacking potential against destroyers.
numeric
- ▼🎯BehaviorReturning Aircraftinvulnerability height—→Increased
Increased the height required for returning aircraft to become invulnerable, allowing ships to fire on them longer.
behavior
- ▲📊NumericBombersAA resistance0%→30%
Bombers now receive 30% less AA damage when the aiming indicator turns green (ready to attack).
numeric
- ≈🔁Reworkcontrol system—→Reworked
Complete overhaul of aircraft controls using WASD and mouse, allowing multiple attacks per mission and the introduction of attack aircraft with rockets.
rework
- ≈🔁ReworkAA Defense—→Reworked
AA mounts are now divided into short, medium, and long-range types with new damage frequencies and flak explosion mechanics.
rework
- ≈🔁ReworkFightersconsumableCatapult Fighters→Fighters
Catapult Fighters replaced by a new Fighters consumable that provides area patrol or ship escort.
rework
- ≈📊Numericmatchmaking limit—→3 ships
Up to three aircraft carriers may now be matched to a single team.
numeric
- ▲📊NumericDamage Control Partyaction time5→30 s
Increased Damage Control Party action time from 5 to 30 seconds to allow squadrons to take off under HE fire.
Increased survivability
- ≈🔁ReworkDamage Control Partyfire probability—→Tier VI stock
Standardized fire probability from HE shells to match Tier VI stock hulls for all carriers.
Standardized