Bug Fixes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixcursor movement
Fixed a bug where there was no continuous cursor movement in menus when using a thumbstick on a controller.
- ≈🐛Bug fixinventory highlight
Fixed a bug where held items always highlight inventory quick slots.
- ≈🐛Bug fixdisplay of dragged items
Fixed a bug where items dragged to the area around the quick slots are displayed incorrectly.
- ≈🐛Bug fixcall stack error
Fixed a crash with the call stack 'Item ak_74u_3 not recognised.'
- ≈🐛Bug fixinventory capacity
Fixed a bug where inventory capacity does not update until the panel is reopened.
- ≈🐛Bug fixPDA close
Fixed a bug where only the ESC key can be used to close the PDA menu.
- ≈🐛Bug fixinventory quick slots
Fixed a bug where weapons and armours can be equipped in inventory quick slots.
- ≈🐛Bug fixquick select from stash
Fixed a crash occurring when quick selecting an item from stash to inventory.
- ≈🐛Bug fixunreachable extraction points
Extraction points on maps are now reachable again, preventing dead-ends during extraction.
Fixed a bug where there are unreachable extraction points on any map.
- ≈🐛Bug fixsavedata loading
Imported savedata from previous builds will now load correctly without data loss (note: legacy savedata may require manual revert).
A bug that caused inventory and stash data to be loaded from the wrong files has been fixed.
- ≈🐛Bug fixweapon movement glitch
Weapon movement glitches during strafing and looking around are resolved.
Fixed a bug where the equipped weapon could glitch when moving left/right and looking up/down.
- ≈🐛Bug fixSFX when walking through fire anomalies
Ambient audio now plays correctly when traversing fire anomalies.
Fixed missing SFX while the user is walking through fire anomalies.
- ≈🐛Bug fixtrees spawn under cliffs
Texture corruption from trees spawning in terrain is resolved.
Fixed trees spawning under cliffs causing cropped textures.
- ≈🐛Bug fixRadio Tower quest
The Radio Tower objective now completes as intended.
Fixed a bug where the task 'The Radio Tower' could not be completed.
- ≈🐛Bug fixfog of war loading
Fog of war now renders promptly after loading a save.
Fixed bug where the fog of war is not immediately loaded after loading a game.
- ≈🐛Bug fixgrass rendering
Grass elements are now confined within map boundaries.
Fixed grass appearing outside of the map.
- ≈🐛Bug fixgrass visibility after extraction
Post-extraction visuals no longer clip grass disappearing prematurely.
Fixed grass disappearing before the black screen fades in after extraction.
- ≈🐛Bug fixpoints of interest (Mall parking lot)
Poi data in Mall parking lot is now correct and accessible.
Fixed corrupted points of interest in Mall map parking lot.
- ≈🐛Bug fixelectric anomaly (Mall map)
Electric anomaly now engages players as intended.
Fixed a bug where the electric anomaly in Mall map was not attacking the player.
- ≈🐛Bug fixinvisibility from actions
Invisibility exploit via action sequence is resolved.
Fixed a bug where the player could turn invisible by performing a set of actions.
- ≈🐛Bug fixpurple crystal cutscene
Cutscene playback is now uninterrupted during healing/consuming actions.
Fixed a bug where the purple crystal cutscene could be interrupted if healing or consuming.
- ≈🐛Bug fixMall map deployment graphics
Mall map deployment visuals are now clean and correct.
Fixed corrupted graphics after deploying on the Mall map.