Bond
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixLocomotionMovement
Fixed a bug in 'The Past Never Dies' where taking damage could lock Bond in a locomotion state.
- ▲🐛Bug fixQ-WatchSupply Generation
Fixed an issue in 'A New Home' where the Q-Watch failed to generate supplies during Advanced Training.
- ▲🐛Bug fixGadgetsActivation Delay
Fixed a persistent delay in gadget activation occurring after interacting with certain devices in 'The Heart of the Matter'.
- ▲🐛Bug fixLocomotionmovement
Fixed an issue in 'The Past Never Dies' where taking damage could lock Bond in a locomotion state.
numeric
- ▲🐛Bug fixQ-Watchsupply generation
Fixed the Q-Watch failing to generate supplies correctly during the Malta Advanced Training sequence.
numeric
- ▲🐛Bug fixGadgetsactivation delay
Resolved a bug where gadgets would activate with a delay after interacting with certain devices.
numeric
- ≈🐛Bug fixcollision
Fixed several progression blockers where Bond could fall off the Emperor Suite roof, load out of world during the Airfield cinematic, or get stuck after the Auction.
bugfix
- ≈🐛Bug fixCounterattackphysics
Fixed an issue where counterattacks in Chapter 08 could cause Bond and the enemy to slide or float in the air.
bugfix
- ≈🐛Bug fixItem Throwcollision
Fixed an issue where throwing items at enemies in Chapter 08 could cause them to clip through the environment.
bugfix