AI
GeneralZombies · Combat · Pathing · AI
3 patcheslast touched 53mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🎯Behaviordestroy area trigger
AI destroy area is now canceled when damaged by an entity and has improved trigger percentages, distances, and stun handling.
behavior
- ≈🎯Behaviorally spread—→Capped
Capped the spread of AI destroy area triggers to allies to prevent excessive chain reactions.
behavior
- ▲🎯Behaviordestroy area
AI destroy area now works on full paths, improving the zombies' ability to breach player bases.
- ≈🐛Bug fixpath grid
Fixed missing ladder nodes in the AI path grid caused by origin shifts, ensuring more reliable zombie navigation.
- ▲🐛Bug fixattack behavior
Fixed AI not attacking when blocked above a ladder, ensuring more consistent combat engagement.
buff
- ≈🎯Behaviorcrouch behavior
Reduced AI attempting to crouch when pushed into walls and fixed uncrouching issues that caused collider clipping.
neutral