General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLstability
Improved performance to prevent occasional game freezing after card placement.
performance
- ≈🐛Bug fixChinese font rendering—→Fixed
Fixed a font issue that caused heavy lag for players using the Chinese language setting.
bugfix
- ≈🛠QoLoverall performance—→Improved
General performance optimizations across the game.
performance
- ≈📝Textlocalization—→Updated
Minor localization and text tweaks for better clarity.
text
- ≈🛠QoLunit spawn/death performance—→Improved
Overhauled unit spawn and death logic to improve performance in builds with high unit counts.
- ≈🎨Visualtile level up FXNone→Added
Added a 'LEVEL UP!' visual effect when a tile is leveled up.
- ≈🐛Bug fixview modeBroken→Fixed
View mode now functions correctly during diplomat events.
- ≈🛠QoLre-roll system—→Improved
General improvements made to the re-roll system for better usability.
- ≈🛠QoLversion display—→Added
The game version is now displayed on the Main Menu for easier tracking.
Version shown on Main Menu
- ≈✨Newlocalization—→JP, KR, CN
Added Japanese and Korean translations, and updated fonts for Chinese.
Added new languages and fonts
- ≈🛠QoLendless mode—→Improved
Improved performance and unit scaling specifically for endless mode.
Performance and scaling improvements
- ≈🔁ReworkSpellscategorizationSingle list→Enchantments/Tomes
Spells are now separated into Enchantments (troop effects) and Tomes (one-time instant effects) for better clarity.
Spells split into two types
- ≈🛠QoLBomberoptimization
Optimized the Bomber unit for better performance.
Unit optimization
- ≈🎨Visualbattle FX—→Improved
Minor improvements made to battle visual effects.
Minor visual improvements
- ≈🐛Bug fixunit freezing
Fixed a bug where units would freeze during gameplay, improving overall game stability.
- ≈✨NewKing of Trees—→Added
Teased the upcoming 'King of Trees' character, signaling new content and mechanics on the way.