Conflict
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorRadio Towersdefender rewards—→Added
Defending radio towers within enemy radio range now correctly triggers defender rewards.
- ≈✨NewVehicle DepotsSpawner Logic—→Added
Implemented new spawner logic for non-slot vehicle depots in Conflict mode.
New logic for non-slot depots.
- ▼🐛Bug fixMaintenanceSupply ConsumptionNo consumption→Consuming
Pre-spawned vehicle maintenance services now correctly consume supplies, preventing infinite free repairs.
Fixed pre-spawned services not consuming supplies.
- ≈🐛Bug fixAI SpawningFaction Allegiance
Pre-built living quarters now spawn AIs according to the faction allegiance of the building.
Fixed AI spawning in living quarters.
- ≈🐛Bug fixRadio boxesMissing→Present
Fixed missing radio boxes in HQ office buildings within the Conflict game mode.
bugfix
- ▲🐛Bug fixHeavy Vehicle DepotConstructionImpossible→Possible
Fixed the inability to construct Heavy Vehicle Depots on the Soviet side.
bugfix
- ≈🔁ReworkRemnantsrandomization
Remnants randomization in Conflict is now less predictable, increasing gameplay variety.
rework
- ▲✨Newscenarios—→Added
Added smaller Conflict scenarios to the Play and Scenarios menus for quicker gameplay sessions.
new
- ▲🐛Bug fixexplosives containersregular items→explosives
Fixed a bug where explosives containers in Conflict would contain regular items instead of explosives.
bugfix