Stability and Performance
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixcrash
Resolved a crash occurring during permission requests, improving overall game stability.
Fixed crash related to permission requests
- ≈🐛Bug fixcrash
Fixed a crash triggered by the deletion of the SocialComponent.
Fixed crash related to SocialComponent deletion
- ≈🐛Bug fixcrash
Resolved a crash that occurred when initializing clothing for player loadouts.
Fixed crash related to loadout clothing initialization
- ≈🐛Bug fixweapon stats manager
Corrected the handling of misconfigured weapon stats managers to prevent unexpected behavior.
Fixed handling of misconfiguration
- ≈🐛Bug fixbackend callback
Fixed a script error caused by late backend callbacks.
Fixed script error
- ≈🐛Bug fixanimation LOD
Fixed an issue where character animations had the incorrect level of detail on the server.
Fixed server-side LOD
- ≈🛠QoLusername updating
Improved the process of updating usernames on User Generated Content (UGC) objects.
Improved UGC object updates
- ≈🐛Bug fixcase ejection effect
Fixed a crash caused by invalid configurations of the shell case ejection effect.
Fixed crash from invalid config
- ▲🐛Bug fixFPS
Resolved an FPS drop in Combat Ops related to the ScenarioFramework, improving performance.
Fixed drop in Combat Ops
- ≈🐛Bug fixcrash
Fixed a crash that occurred when a part of the turret hierarchy disappeared.
Fixed turret hierarchy crash