Level 2
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorAvoid the Blind EntityObjective Completion—→At Elevator
The 'Avoid the Blind Entity' objective now correctly marks as complete once the player reaches the elevator.
- ≈🐛Bug fixclock synchronization
Fixed a bug where clocks would not show the time if a non-host player turned the valve.
- ≈🎯BehaviorHallway Valvesrotationinfinite→threshold
Hallway valves now stop turning once the correct threshold is reached, providing better feedback to the player.
- ≈🐛Bug fixLighting
Fixed an issue where lights on Level 2 would turn off when changing to low graphics settings.
Fixed lights being off on Level 2 when switching between low settings
- ▲📊NumericCPU Usage—→Reduced
Optimized Level 2 to reduce the load on the CPU.
Reduced CPU Usage on Level 2
- ≈🐛Bug fixsync
Fixed clutter objects being out of sync for clients.
- ≈📊Numericalarm volume—→Lowered
Lowered the volume of the alarm sound for better audio balance.
- ≈🎯BehaviorScratcherpathfinding
Adjusted the Scratcher's pathfinding to ensure more consistent entity movement.
behavior
- ≈🎨Visualclock colorRed→Green
Changed Level 2 clocks to display green instead of red for better visual clarity.
visual
- ▲🐛Bug fixRevivelocker interactionBroken→Fixed
Fixed a bug that prevented players from being revived while inside lockers.
bugfix
- ▲✨Newobjective tip—→Added
Added an objective tip to help players progress through Level 2 more easily.
quality
- ▲🐛Bug fixLockersFunctionalityBroken→Working
Fixed lockers not working for clients on Level 2.
Fixed
- ≈📊Numericsize—→Decreased
The physical size of Level 2 has been reduced.
- ≈🐛Bug fixshelves
Fixed an issue where shelves were clipping into valves.
- ≈🐛Bug fixelevator
Fixed tables spawning inside the elevator and addressed general elevator inconsistencies.
- ≈🐛Bug fixlockers
Implemented a potential fix for broken lockers specifically for client players.
- ≈✨Newgeometry—→Added
Added corner pillars to Level 2 to improve map detail.
- ▲✨Newlockers—→Added
Added lockers to Level 2, providing players with more options to hide from enemies.
Added lockers for hiding
- ≈✂️Removedvalve arrows—→Removed
Removed redundant arrows from non-puzzle valves in the hallway to reduce visual clutter.
Removed redundant arrows