PatchDiff
gamesnewsabout
L2

Level 2

MapMap · Level 2 · Puzzle · Environment · Optimization · Pipe Dreams
10 patcheslast touched 2mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Apr 5, 2023Mar 25, 2026Apr 5, 2023 — BET 0.2.3 +1 / -0 (cum +1)May 19, 2023 — BET 0.3.1 +0 / -0 (cum +1)Nov 3, 2023 — BET 0.5.1 Hotfix +0 / -0 (cum +1)Nov 4, 2023 — BET 0.5.3 Hotfix +1 / -0 (cum +2)Jul 9, 2024 — Journeys and Junctions Part I: Hotfix 4 +2 / -0 (cum +4)Jul 12, 2024 — Journeys and Junctions Part I: Hotfix 5 +0 / -0 (cum +4)Jul 20, 2024 — Journeys & Junctions Part I: Update 7 +1 / -0 (cum +5)Jul 23, 2024 — Journeys & Junctions Part I: Update 8 +0 / -0 (cum +5)Jul 24, 2024 — Journeys & Junctions Part I: Hotfix 9 +0 / -0 (cum +5)Mar 25, 2026 — BET 0.13.4.1 +0 / -0 (cum +5)
Zoom into one ability:6 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Mar 25, 2026·BET 0.13.4.1
    • 🎯BehaviorAvoid the Blind EntityObjective CompletionAt Elevator

      The 'Avoid the Blind Entity' objective now correctly marks as complete once the player reaches the elevator.

    • 🐛Bug fixclock synchronization

      Fixed a bug where clocks would not show the time if a non-host player turned the valve.

    • 🎯BehaviorHallway Valvesrotationinfinitethreshold

      Hallway valves now stop turning once the correct threshold is reached, providing better feedback to the player.

    • 🐛Bug fixLighting

      Fixed an issue where lights on Level 2 would turn off when changing to low graphics settings.

      Fixed lights being off on Level 2 when switching between low settings

    • 📊NumericCPU UsageReduced

      Optimized Level 2 to reduce the load on the CPU.

      Reduced CPU Usage on Level 2

    • 🐛Bug fixsync

      Fixed clutter objects being out of sync for clients.

    • 📊Numericalarm volumeLowered

      Lowered the volume of the alarm sound for better audio balance.

    • 🎯BehaviorScratcherpathfinding

      Adjusted the Scratcher's pathfinding to ensure more consistent entity movement.

      behavior

    • 🎨Visualclock colorRedGreen

      Changed Level 2 clocks to display green instead of red for better visual clarity.

      visual

    • 🐛Bug fixRevivelocker interactionBrokenFixed

      Fixed a bug that prevented players from being revived while inside lockers.

      bugfix

    • Newobjective tipAdded

      Added an objective tip to help players progress through Level 2 more easily.

      quality

  2. Nov 4, 2023·BET 0.5.3 Hotfix+1
    • 🐛Bug fixLockersFunctionalityBrokenWorking

      Fixed lockers not working for clients on Level 2.

      Fixed

  3. Nov 3, 2023·BET 0.5.1 Hotfix
    • 📊NumericsizeDecreased

      The physical size of Level 2 has been reduced.

    • 🐛Bug fixshelves

      Fixed an issue where shelves were clipping into valves.

    • 🐛Bug fixelevator

      Fixed tables spawning inside the elevator and addressed general elevator inconsistencies.

    • 🐛Bug fixlockers

      Implemented a potential fix for broken lockers specifically for client players.

  4. May 19, 2023·BET 0.3.1
    • NewgeometryAdded

      Added corner pillars to Level 2 to improve map detail.

  5. Apr 5, 2023·BET 0.2.3+1
    • NewlockersAdded

      Added lockers to Level 2, providing players with more options to hide from enemies.

      Added lockers for hiding

    • ✂️Removedvalve arrowsRemoved

      Removed redundant arrows from non-puzzle valves in the hallway to reduce visual clutter.

      Removed redundant arrows