A comprehensive update focusing on a voice chat overhaul, significant balancing and bug fixes for Level 232, and general performance and stability improvements across multiple levels.
- Level 6sanity drain—→Lowered
Reduced the rate at which sanity drains in Level 6.
- Level 232 (Infinite Grocery Store)large grabbable items—→Increased
Increased the overall amount of large grabbable items available.
- Level 232 (Infinite Grocery Store)performance—→5-10%
Optimized performance by 5-10% within the level.
- Level 232 (Infinite Grocery Store)price scaling—→Increased
Improved price scaling for 1-6 players, specifically benefiting solo runs with a higher earning percentage.
- Level -1Bedroom Objectiverequired percentage70%→60%
Lowered the required bedroom completion from 70% to 60%.
- +2 more
- Level 232 (Infinite Grocery Store)Warehousebonus time—→-30s s
Decreased the Warehouse bonus time by 30 seconds.
- Level 232 (Infinite Grocery Store)Warehousesize and density—→Decreased
Decreased the overall size and loot density of the Warehouse.
- Multiplayer & Networkingrevive time (no bandages)5s→10s s
Doubled the revive time without bandages to 10 seconds.
- Level 6First Sector Puzzlereadability—→Order Decals
Added order decals to the puzzle to make the sequence easier to read.
- Level 232 (Infinite Grocery Store)loot spawnrandom→weighted
Reworked loot spawns to be weighted by dollar amount per sector and player, reducing random variation between runs.
- Level 232 (Infinite Grocery Store)Hard HatsSellable→Removed
Removed Hard Hats from the pool of sellable items.
- Level 232 (Infinite Grocery Store)Automatic Doorsunlock trigger—→Added
Automatic doors now unlock if a player, scooter, or faceling is caught in the doorway.
- FacelingsVisual ChecksrotationBody→Head
Facelings now use head rotation instead of body rotation for visual checks, improving line-of-sight behavior.
- +8 more
